@@ -62,7 +62,8 @@ class Texture {
|
||||
|
||||
/** Set texture wrapping */
|
||||
void setWrapSettings(const TextureWrap t_horizontal,
|
||||
const TextureWrap t_vertical);
|
||||
const TextureWrap t_vertical, int minu = 0, int minv = 0,
|
||||
int maxu = 0, int maxv = 0);
|
||||
|
||||
// ----
|
||||
// Other
|
||||
@@ -96,9 +97,10 @@ class Texture {
|
||||
void print(const std::string& name) const { print(name.c_str()); }
|
||||
std::string getPrint(const char* name = nullptr) const;
|
||||
|
||||
void setDefaultWrapSettings();
|
||||
|
||||
private:
|
||||
void setPsm();
|
||||
void setDefaultWrapSettings();
|
||||
|
||||
texwrap_t wrap;
|
||||
};
|
||||
|
||||
@@ -29,6 +29,12 @@ class RendererCoreTexture {
|
||||
|
||||
RendererCoreTextureBuffers useTexture(const Texture* t_tex);
|
||||
|
||||
/**
|
||||
* Called by user after changing texture wrap settings
|
||||
* Updates texture packet without reallocate it
|
||||
*/
|
||||
RendererCoreTextureBuffers updateTextureInfo(const Texture* t_tex);
|
||||
|
||||
/** Called by renderer during initialization */
|
||||
void init(RendererCoreGS* gs, Path3* path3);
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "./models/texture.hpp"
|
||||
#include "renderer/3d/mesh/mesh.hpp"
|
||||
#include "renderer/core/2d/sprite/sprite.hpp"
|
||||
#include "./renderer_core_texture_buffers.hpp"
|
||||
#include "loaders/texture/base/texture_loader_selector.hpp"
|
||||
#include <string>
|
||||
|
||||
@@ -25,6 +26,8 @@ class TextureRepository {
|
||||
TextureRepository();
|
||||
~TextureRepository();
|
||||
|
||||
void init(std::vector<RendererCoreTextureBuffers>* textureBuffers);
|
||||
|
||||
/** Returns all repository textures. */
|
||||
std::vector<Texture*>* getAll() { return &textures; }
|
||||
|
||||
@@ -99,6 +102,13 @@ class TextureRepository {
|
||||
void freeByMesh(const Mesh& mesh);
|
||||
void freeByMesh(const Mesh* mesh);
|
||||
|
||||
/**
|
||||
* remove texture buffer id if exist.
|
||||
* Texture buffer is NOT destructed.
|
||||
* easy way to create another texture buffer.
|
||||
*/
|
||||
int removeBufferId(const u32& t_texId);
|
||||
|
||||
/**
|
||||
* Remove texture from repository.
|
||||
* Texture is NOT destructed.
|
||||
@@ -110,6 +120,7 @@ class TextureRepository {
|
||||
void removeByIndex(const u32& t_index);
|
||||
|
||||
std::vector<Texture*> textures;
|
||||
std::vector<RendererCoreTextureBuffers>* textureBuffers;
|
||||
TextureLoaderSelector texLoaderSelector;
|
||||
};
|
||||
} // namespace Tyra
|
||||
|
||||
@@ -211,10 +211,6 @@ void PngLoader::handle8bppPalletized(TextureBuilderData* result,
|
||||
auto* pixel = static_cast<unsigned char*>(result->data);
|
||||
struct PngClut* clut = (struct PngClut*)result->clut;
|
||||
|
||||
for (int i = numPallete; i < 256; i++) {
|
||||
memset(&clut[i], 0, sizeof(clut[i]));
|
||||
}
|
||||
|
||||
for (int i = 0; i < numPallete; i++) {
|
||||
clut[i].r = palette[i].red;
|
||||
clut[i].g = palette[i].green;
|
||||
@@ -273,10 +269,6 @@ void PngLoader::handle4bppPalletized(TextureBuilderData* result,
|
||||
auto* pixel = static_cast<unsigned char*>(result->data);
|
||||
struct PngClut* clut = (struct PngClut*)result->clut;
|
||||
|
||||
for (int i = numPallete; i < 16; i++) {
|
||||
memset(&clut[i], 0, sizeof(clut[i]));
|
||||
}
|
||||
|
||||
for (int i = 0; i < numPallete; i++) {
|
||||
clut[i].r = palette[i].red;
|
||||
clut[i].g = palette[i].green;
|
||||
|
||||
@@ -65,20 +65,20 @@ void Path3::sendTexture(const Texture* texture,
|
||||
const RendererCoreTextureBuffers& texBuffers) {
|
||||
packet2_reset(texturePacket, false);
|
||||
|
||||
int coreWidth = texBuffers.core->width <= 64 ? 64 : texBuffers.core->width;
|
||||
packet2_update(texturePacket,
|
||||
packet2_update(
|
||||
texturePacket,
|
||||
draw_texture_transfer(texturePacket->base, texture->core->data,
|
||||
texture->getWidth(),
|
||||
texture->getHeight(), texture->core->psm,
|
||||
texBuffers.core->address, coreWidth));
|
||||
texture->getWidth(), texture->getHeight(),
|
||||
texture->core->psm, texBuffers.core->address,
|
||||
texBuffers.core->width));
|
||||
|
||||
if (texBuffers.clut != nullptr) {
|
||||
auto* clut = texture->clut;
|
||||
int clutWidth = texBuffers.clut->width <= 64 ? 64 : texBuffers.clut->width;
|
||||
packet2_update(texturePacket,
|
||||
draw_texture_transfer(texturePacket->next, clut->data,
|
||||
clut->width, clut->height, clut->psm,
|
||||
texBuffers.clut->address, clutWidth));
|
||||
packet2_update(
|
||||
texturePacket,
|
||||
draw_texture_transfer(texturePacket->next, clut->data, clut->width,
|
||||
clut->height, clut->psm, texBuffers.clut->address,
|
||||
texBuffers.clut->width));
|
||||
}
|
||||
|
||||
packet2_chain_open_cnt(texturePacket, 0, 0, 0);
|
||||
|
||||
@@ -19,8 +19,18 @@
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
namespace TyraTexture {
|
||||
u32 textureCounter = 1;
|
||||
std::vector<u32> deletedIDs;
|
||||
} // namespace TyraTexture
|
||||
|
||||
Texture::Texture(TextureBuilderData* t_data) {
|
||||
id = rand() % 1000000;
|
||||
if (TyraTexture::deletedIDs.empty() == false) {
|
||||
id = TyraTexture::deletedIDs.front();
|
||||
TyraTexture::deletedIDs.erase(TyraTexture::deletedIDs.begin());
|
||||
} else {
|
||||
id = TyraTexture::textureCounter++;
|
||||
}
|
||||
|
||||
name = t_data->name;
|
||||
|
||||
@@ -50,6 +60,7 @@ Texture::Texture(TextureBuilderData* t_data) {
|
||||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
TyraTexture::deletedIDs.push_back(id);
|
||||
if (links.size() > 0) links.clear();
|
||||
if (core) delete core;
|
||||
if (clut) delete clut;
|
||||
@@ -167,9 +178,14 @@ void Texture::setDefaultWrapSettings() {
|
||||
}
|
||||
|
||||
void Texture::setWrapSettings(const TextureWrap t_horizontal,
|
||||
const TextureWrap t_vertical) {
|
||||
const TextureWrap t_vertical, int minu, int minv,
|
||||
int maxu, int maxv) {
|
||||
wrap.horizontal = t_horizontal;
|
||||
wrap.vertical = t_vertical;
|
||||
wrap.minu = minu;
|
||||
wrap.minv = minv;
|
||||
wrap.maxu = maxu;
|
||||
wrap.maxv = maxv;
|
||||
}
|
||||
|
||||
void Texture::addLink(const u32& t_id) {
|
||||
|
||||
@@ -19,6 +19,7 @@ RendererCoreTexture::~RendererCoreTexture() {}
|
||||
void RendererCoreTexture::init(RendererCoreGS* t_gs, Path3* t_path3) {
|
||||
gs = t_gs;
|
||||
sender.init(t_path3, t_gs);
|
||||
repository.init(¤tAllocations);
|
||||
path3 = t_path3;
|
||||
initClut();
|
||||
}
|
||||
@@ -56,6 +57,17 @@ RendererCoreTextureBuffers RendererCoreTexture::useTexture(
|
||||
return newTexBuffer;
|
||||
}
|
||||
|
||||
RendererCoreTextureBuffers RendererCoreTexture::updateTextureInfo(
|
||||
const Texture* t_tex) {
|
||||
TYRA_ASSERT(t_tex != nullptr, "Provided nullptr texture!");
|
||||
|
||||
auto allocated = getAllocatedBuffersByTextureId(t_tex->id);
|
||||
TYRA_ASSERT(allocated.id != 0, "Can't update an unallocated texture!");
|
||||
|
||||
path3->sendTexture(t_tex, allocated);
|
||||
return allocated;
|
||||
}
|
||||
|
||||
RendererCoreTextureBuffers RendererCoreTexture::getAllocatedBuffersByTextureId(
|
||||
const u32& t_id) {
|
||||
for (u32 i = 0; i < currentAllocations.size(); i++)
|
||||
|
||||
@@ -58,7 +58,9 @@ texbuffer_t* RendererCoreTextureSender::allocateTextureCore(
|
||||
auto* result = new texbuffer_t;
|
||||
const auto* core = t_texture->core;
|
||||
|
||||
result->width = t_texture->getWidth();
|
||||
int coreWidth = core->width <= 64 ? 64 : core->width;
|
||||
|
||||
result->width = coreWidth;
|
||||
result->psm = core->psm;
|
||||
result->info.components = core->components;
|
||||
|
||||
@@ -77,7 +79,9 @@ texbuffer_t* RendererCoreTextureSender::allocateTextureClut(
|
||||
auto* result = new texbuffer_t;
|
||||
const auto* clut = t_texture->clut;
|
||||
|
||||
result->width = clut->width;
|
||||
int clutWidth = clut->width <= 64 ? 64 : clut->width;
|
||||
|
||||
result->width = clutWidth;
|
||||
result->psm = clut->psm;
|
||||
result->info.components = clut->components;
|
||||
|
||||
|
||||
@@ -22,6 +22,11 @@ TextureRepository::~TextureRepository() {
|
||||
}
|
||||
}
|
||||
|
||||
void TextureRepository::init(
|
||||
std::vector<RendererCoreTextureBuffers>* t_textureBuffers) {
|
||||
textureBuffers = t_textureBuffers;
|
||||
}
|
||||
|
||||
Texture* TextureRepository::getBySpriteId(const u32& t_id) const {
|
||||
for (u32 i = 0; i < textures.size(); i++) {
|
||||
if (textures[i]->isLinkedWith(t_id)) return textures[i];
|
||||
@@ -57,10 +62,20 @@ void TextureRepository::removeByIndex(const u32& t_index) {
|
||||
textures.erase(textures.begin() + t_index);
|
||||
}
|
||||
|
||||
int TextureRepository::removeBufferId(const u32& t_texId) {
|
||||
for (u32 i = 0; i < textureBuffers->size(); i++)
|
||||
if ((*textureBuffers)[i].id == t_texId) {
|
||||
(*textureBuffers)[i].id = -1;
|
||||
return 0;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void TextureRepository::removeById(const u32& t_texId) {
|
||||
s32 index = getIndexOf(t_texId);
|
||||
TYRA_ASSERT(index != -1, "Cant remove texture, because it was not found!");
|
||||
removeByIndex(index);
|
||||
removeBufferId(t_texId);
|
||||
}
|
||||
|
||||
void TextureRepository::freeByMesh(const Mesh& mesh) {
|
||||
@@ -93,6 +108,7 @@ void TextureRepository::free(const u32& t_texId) {
|
||||
|
||||
TYRA_ASSERT(index != -1, "Cant remove texture, because it was not found!");
|
||||
removeByIndex(index);
|
||||
removeBufferId(t_texId);
|
||||
|
||||
delete tex;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
TARGET := tutorial_11.elf
|
||||
ENGINEDIR := ../../engine
|
||||
|
||||
#The Directories, Source, Includes, Objects, Binary and Resources
|
||||
SRCDIR := src
|
||||
INCDIR := inc
|
||||
BUILDDIR := obj
|
||||
TARGETDIR := bin
|
||||
RESDIR := res
|
||||
SRCEXT := cpp
|
||||
VSMEXT := vsm
|
||||
VCLEXT := vcl
|
||||
VCLPPEXT := vclpp
|
||||
DEPEXT := d
|
||||
OBJEXT := o
|
||||
|
||||
#Flags, Libraries and Includes
|
||||
CFLAGS :=
|
||||
LIB :=
|
||||
LIBDIRS :=
|
||||
INC := -I$(INCDIR)
|
||||
INCDEP := -I$(INCDIR)
|
||||
|
||||
include ../Makefile.tutorials-base
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2024, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tyra>
|
||||
#include <memory>
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
class Tutorial11 : public Game {
|
||||
public:
|
||||
explicit Tutorial11(Engine* engine);
|
||||
~Tutorial11();
|
||||
|
||||
void init();
|
||||
void loop();
|
||||
|
||||
private:
|
||||
void setDrawData();
|
||||
void loadBags();
|
||||
|
||||
void setTextureRegionRepeat();
|
||||
void setTextureDefaultWrap();
|
||||
|
||||
const u8 MAX_TILES = 4;
|
||||
u8 TILE_COL = 0;
|
||||
u8 TILE_ROW = 0;
|
||||
|
||||
u8 shouldFlipTextureSettings = false;
|
||||
float limitTimeToFlip = 2.00f;
|
||||
float elapsedTime = 0;
|
||||
|
||||
Engine* engine;
|
||||
|
||||
Vec4 cameraPosition, cameraLookAt;
|
||||
M4x4 translation, rotation, scale, model;
|
||||
Texture* UVCheckerTex;
|
||||
|
||||
std::array<Vec4, 6> vertices;
|
||||
std::array<Color, 6> colors;
|
||||
std::array<Vec4, 6> uvMap;
|
||||
|
||||
StaticPipeline stapip;
|
||||
std::unique_ptr<StaPipBag> bag;
|
||||
std::unique_ptr<StaPipInfoBag> infoBag;
|
||||
std::unique_ptr<StaPipColorBag> colorBag;
|
||||
std::unique_ptr<StaPipTextureBag> texBag;
|
||||
};
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
|
||||
. $ConfigFile
|
||||
|
||||
RunPCSX2
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2024, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#include "engine.hpp"
|
||||
#include "tutorial_11.hpp"
|
||||
|
||||
/**
|
||||
* In this tutorial we will learn:
|
||||
* - How to use texture in repeate mode of GS
|
||||
*/
|
||||
|
||||
int main() {
|
||||
Tyra::Engine engine;
|
||||
Tyra::Tutorial11 game(&engine);
|
||||
engine.run(&game);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2024, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "tutorial_11.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
Tutorial11::Tutorial11(Engine* t_engine) : engine(t_engine) {
|
||||
translation = M4x4::Identity;
|
||||
rotation = M4x4::Identity;
|
||||
scale = M4x4::Identity;
|
||||
model = M4x4::Identity;
|
||||
|
||||
rotation.rotateY(Math::PI);
|
||||
}
|
||||
|
||||
Tutorial11::~Tutorial11() {}
|
||||
|
||||
void Tutorial11::init() {
|
||||
stapip.setRenderer(&engine->renderer.core);
|
||||
|
||||
cameraPosition = Vec4(0.0F, 0.0F, -10.0F);
|
||||
cameraLookAt.unit();
|
||||
|
||||
UVCheckerTex = engine->renderer.getTextureRepository().add(
|
||||
FileUtils::fromCwd("uv_checker.png"));
|
||||
|
||||
setDrawData();
|
||||
loadBags();
|
||||
}
|
||||
|
||||
void Tutorial11::loop() {
|
||||
const auto deltaTime =
|
||||
std::min(1.0f / static_cast<float>(engine->info.getFps()),
|
||||
static_cast<float>(1.0 / 60.0f));
|
||||
elapsedTime += deltaTime;
|
||||
|
||||
if (elapsedTime > limitTimeToFlip) {
|
||||
elapsedTime -= limitTimeToFlip;
|
||||
shouldFlipTextureSettings = !shouldFlipTextureSettings;
|
||||
shouldFlipTextureSettings ? setTextureRegionRepeat()
|
||||
: setTextureDefaultWrap();
|
||||
|
||||
// Update texture packet info after change wrap settings
|
||||
engine->renderer.core.texture.updateTextureInfo(UVCheckerTex);
|
||||
}
|
||||
|
||||
model = translation * rotation * scale;
|
||||
|
||||
engine->renderer.beginFrame(CameraInfo3D(&cameraPosition, &cameraLookAt));
|
||||
{
|
||||
engine->renderer.renderer3D.usePipeline(stapip);
|
||||
|
||||
/**
|
||||
* Lets draw manually via "bags".
|
||||
* You can do the same thing with dynamic pipeline.
|
||||
*/
|
||||
stapip.core.render(bag.get());
|
||||
}
|
||||
engine->renderer.endFrame();
|
||||
}
|
||||
|
||||
void Tutorial11::setDrawData() {
|
||||
vertices = {
|
||||
// Tri 1
|
||||
Vec4(-3.0F, -3.0F, 0.0F),
|
||||
Vec4(3.0F, -3.0F, 0.0F),
|
||||
Vec4(-3.0F, 3.0F, 0.0F),
|
||||
|
||||
// Tri 2
|
||||
Vec4(3.0F, -3.0F, 0.0F),
|
||||
Vec4(-3.0F, 3.0F, 0.0F),
|
||||
Vec4(3.0F, 3.0F, 0.0F),
|
||||
};
|
||||
|
||||
colors = {
|
||||
Color(128.0F, 128.0F, 128.0F), Color(128.0F, 128.0F, 128.0F),
|
||||
Color(128.0F, 128.0F, 128.0F), Color(128.0F, 128.0F, 128.0F),
|
||||
Color(128.0F, 128.0F, 128.0F), Color(128.0F, 128.0F, 128.0F),
|
||||
};
|
||||
|
||||
setTextureDefaultWrap();
|
||||
}
|
||||
|
||||
void Tutorial11::setTextureDefaultWrap() {
|
||||
uvMap = {Vec4(0.0f, 1.0F, 1.0F, 0.0f), Vec4(0.0f + 1, 1.0F, 1.0F, 0.0f),
|
||||
Vec4(0.0f, 0.0f, 1.0F, 0.0f),
|
||||
|
||||
Vec4(0.0f + 1, 1.0F, 1.0F, 0.0f), Vec4(0.0f, 0.0f, 1.0F, 0.0f),
|
||||
Vec4(0.0f + 1.0F, 0.0f, 1.0F, 0.0f)};
|
||||
|
||||
TYRA_LOG("Reseting texture wrap settings");
|
||||
UVCheckerTex->setDefaultWrapSettings();
|
||||
}
|
||||
|
||||
void Tutorial11::setTextureRegionRepeat() {
|
||||
const float _scale = 1.0f / (float)MAX_TILES;
|
||||
const Vec4 scale =
|
||||
Vec4(MAX_TILES > 0 ? _scale * MAX_TILES : _scale,
|
||||
MAX_TILES > 0 ? _scale * MAX_TILES : _scale, 1.0f, 0.0f);
|
||||
|
||||
uvMap = {
|
||||
Vec4(TILE_COL, TILE_ROW + 1.0F, 1.0F, 0.0f) * scale,
|
||||
Vec4(TILE_COL + 1, TILE_ROW + 1.0F, 1.0F, 0.0f) * scale,
|
||||
Vec4(TILE_COL, TILE_ROW, 1.0F, 0.0f) * scale,
|
||||
|
||||
Vec4(TILE_COL + 1, TILE_ROW + 1.0F, 1.0F, 0.0f) * scale,
|
||||
Vec4(TILE_COL, TILE_ROW, 1.0F, 0.0f) * scale,
|
||||
Vec4(TILE_COL + 1.0F, TILE_ROW, 1.0F, 0.0f) * scale,
|
||||
};
|
||||
|
||||
const auto tileW = (UVCheckerTex->getWidth() * _scale) - 1;
|
||||
const auto tileH = (UVCheckerTex->getHeight() * _scale) - 1;
|
||||
const auto tileU = TILE_COL * tileW + TILE_COL;
|
||||
const auto tileV = TILE_ROW * tileH + TILE_ROW;
|
||||
|
||||
int minu = tileW;
|
||||
int minv = tileH;
|
||||
int maxu = tileU;
|
||||
int maxv = tileV;
|
||||
|
||||
TYRA_LOG("Changing the texture wraping...");
|
||||
UVCheckerTex->setWrapSettings(TextureWrap::RegionRepeat,
|
||||
TextureWrap::RegionRepeat, minu, minv, maxu,
|
||||
maxv);
|
||||
|
||||
TILE_COL++;
|
||||
if (TILE_COL >= MAX_TILES) {
|
||||
TILE_COL %= MAX_TILES;
|
||||
TILE_ROW = (TILE_ROW + 1) % MAX_TILES;
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial11::loadBags() {
|
||||
/**
|
||||
* Create info bag and fill it with model matrix and shading type.
|
||||
* Keep rest of the options as default.
|
||||
*/
|
||||
infoBag = std::make_unique<StaPipInfoBag>();
|
||||
infoBag->model = &model;
|
||||
infoBag->shadingType = TyraShadingGouraud;
|
||||
infoBag->textureMappingType = TyraNearest;
|
||||
|
||||
/** Create colors bag and set data pointer */
|
||||
colorBag = std::make_unique<StaPipColorBag>();
|
||||
colorBag->many = colors.begin();
|
||||
|
||||
texBag = std::make_unique<StaPipTextureBag>();
|
||||
texBag.get()->texture = UVCheckerTex;
|
||||
texBag.get()->coordinates = uvMap.data();
|
||||
|
||||
/**
|
||||
* Create main bag and set:
|
||||
* - vertices data
|
||||
* - vertices count
|
||||
* - pointers to other bags
|
||||
*
|
||||
* You can add here lighting and texture bag as well.
|
||||
* If you want to have deeper look of this feature, please
|
||||
* read static_pipeline.cpp code file.
|
||||
*/
|
||||
bag = std::make_unique<StaPipBag>();
|
||||
bag->color = colorBag.get();
|
||||
bag->texture = texBag.get();
|
||||
bag->info = infoBag.get();
|
||||
bag->vertices = vertices.begin();
|
||||
bag->count = vertices.size();
|
||||
}
|
||||
|
||||
} // namespace Tyra
|
||||
Reference in New Issue
Block a user