overloads, tutorial 04 init
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@@ -15,15 +15,15 @@
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namespace Tyra {
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DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
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if (data.materials[0]->frames.size() == 1) {
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DynamicMesh::DynamicMesh(const MeshBuilderData* data) : Mesh(data) {
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if (data->materials[0]->frames.size() == 1) {
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TYRA_WARN(
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"Frames count should be greater than 1 for DynamicMesh! Maybe you "
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"should use StaticMesh?");
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}
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for (u32 i = 0; i < data.materials[0]->frames.size(); i++) {
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frames.push_back(new MeshFrame(data, i));
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for (u32 i = 0; i < data->materials[0]->frames.size(); i++) {
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frames.push_back(new MeshFrame(*data, i));
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}
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animation.resetAll(frames);
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@@ -13,14 +13,14 @@
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namespace Tyra {
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Mesh::Mesh(const MeshBuilderData& data) {
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Mesh::Mesh(const MeshBuilderData* data) {
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init();
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TYRA_ASSERT(data.materials.size() > 0,
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TYRA_ASSERT(data->materials.size() > 0,
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"Materials count must be greater than 0");
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for (u32 i = 0; i < data.materials.size(); i++) {
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auto* material = new MeshMaterial(data, i);
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for (u32 i = 0; i < data->materials.size(); i++) {
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auto* material = new MeshMaterial(*data, i);
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if (material->frames.size() == 0) {
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TYRA_WARN("Found empty material: ", material->name, ". Skipping...");
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@@ -13,12 +13,12 @@
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namespace Tyra {
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StaticMesh::StaticMesh(const MeshBuilderData& data) : Mesh(data) {
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if (data.materials[0]->frames.size() > 1)
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StaticMesh::StaticMesh(const MeshBuilderData* data) : Mesh(data) {
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if (data->materials[0]->frames.size() > 1)
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TYRA_WARN("Static meshes should have only one frame, but ",
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data.materials[0]->frames.size(), " frames were found");
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data->materials[0]->frames.size(), " frames were found");
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frame = new MeshFrame(data, 0);
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frame = new MeshFrame(*data, 0);
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}
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StaticMesh::StaticMesh(const StaticMesh& mesh) : Mesh(mesh) {
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@@ -106,7 +106,7 @@ void DynamicPipeline::render(const DynamicMesh* mesh,
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u8 isPartInitialized = false;
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auto* texture =
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rendererCore->texture.repository.getBySpriteOrMesh(material->id);
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rendererCore->texture.repository.getByMeshMaterialId(material->id);
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TYRA_ASSERT(
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texture, "Texture for material: ", material->name, "Id: ", material->id,
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@@ -143,7 +143,7 @@ StaPipTextureBag* StaticPipeline::getTextureBag(
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auto* result = new StaPipTextureBag();
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result->texture =
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rendererCore->texture.repository.getBySpriteOrMesh(material->id);
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rendererCore->texture.repository.getByMeshMaterialId(material->id);
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TYRA_ASSERT(
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result->texture, "Texture for material: ", material->name,
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