overloads, tutorial 04 init

This commit is contained in:
h4570
2022-08-21 19:44:47 +02:00
parent 409ee294eb
commit 4fa65fc535
25 changed files with 232 additions and 77 deletions
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "engine.hpp"
#include "tutorial_04.hpp"
/**
* In this tutorial we will learn:
* - How to get pad input and move the camera
* - What is static pipeline and how to use it
* - What is mesh (StaticMesh) and how to load it from .obj file
*/
int main() {
Tyra::Engine engine;
Tyra::Tutorial04 game(&engine);
engine.run(&game);
return 0;
}
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/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <tyra>
#include "tutorial_04.hpp"
namespace Tyra {
Tutorial04::Tutorial04(Engine* t_engine) : engine(t_engine) {}
Tutorial04::~Tutorial04() {
engine->renderer.getTextureRepository().freeByMesh(mesh.get());
}
void Tutorial04::init() { loadMesh(); }
void Tutorial04::loop() {}
void Tutorial04::loadMesh() {
ObjLoader loader;
ObjLoaderOptions options;
options.flipUVs = true;
options.scale = 200.0F;
auto data = loader.load(FileUtils::fromCwd("de_dust2/de_dust2.obj"), options);
mesh = std::make_unique<StaticMesh>(data.get());
engine->renderer.getTextureRepository().addByMesh(
mesh.get(), FileUtils::fromCwd("de_dust2/"), "png");
}
} // namespace Tyra