overloads, tutorial 04 init
This commit is contained in:
+1
-1
@@ -22,10 +22,10 @@ because Mesh rendering uses only core.render()
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------------ Github issues for Tyra v2 ------------
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- [Demo] porzadek z konstruktorami bbox
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- [General] smart pointers and std::array instead of raw pointers
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- [renderer] fog
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- [General] CI in Github via docker image
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- [renderer] bbox parts optimization
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- [General] smart pointers and std::array instead of raw pointers
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- [md2] refactor
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- [2D] Add zbuffer support (z-index)
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- [3DUtility] Add zbuffer support (z-index)
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@@ -15,6 +15,7 @@
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#include <string>
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#include "renderer/models/color.hpp"
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#include "loaders/3d/obj_loader/tiny_obj_loader.hpp"
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#include <memory.h>
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namespace Tyra {
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@@ -40,10 +41,11 @@ class ObjLoader : public Loader {
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ObjLoader();
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~ObjLoader();
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MeshBuilderData* load(const char* fullpath);
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MeshBuilderData* load(const char* fullpath, const ObjLoaderOptions& options);
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MeshBuilderData* load(const std::string& fullpath);
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MeshBuilderData* load(const std::string& fullpath,
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std::unique_ptr<MeshBuilderData> load(const char* fullpath);
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std::unique_ptr<MeshBuilderData> load(const char* fullpath,
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const ObjLoaderOptions& options);
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std::unique_ptr<MeshBuilderData> load(const std::string& fullpath);
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std::unique_ptr<MeshBuilderData> load(const std::string& fullpath,
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const ObjLoaderOptions& options);
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private:
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@@ -18,8 +18,8 @@ namespace Tyra {
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class DynamicMesh : public Mesh {
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public:
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explicit DynamicMesh(const MeshBuilderData& data);
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explicit DynamicMesh(const DynamicMesh& mesh);
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explicit DynamicMesh(const MeshBuilderData* data);
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DynamicMesh(const DynamicMesh& mesh);
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~DynamicMesh();
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std::vector<MeshFrame*> frames;
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@@ -19,8 +19,8 @@ namespace Tyra {
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class Mesh {
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public:
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explicit Mesh(const MeshBuilderData& data);
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explicit Mesh(const Mesh& mesh);
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explicit Mesh(const MeshBuilderData* data);
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Mesh(const Mesh& mesh);
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~Mesh();
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u8 isMother;
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@@ -18,7 +18,7 @@ namespace Tyra {
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class StaticMesh : public Mesh {
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public:
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StaticMesh(const MeshBuilderData& data);
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explicit StaticMesh(const MeshBuilderData* data);
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StaticMesh(const StaticMesh& mesh);
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~StaticMesh();
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@@ -15,6 +15,7 @@
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#include <vector>
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#include "./models/texture.hpp"
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#include "renderer/3d/mesh/mesh.hpp"
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#include "renderer/core/2d/sprite/sprite.hpp"
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#include "loaders/texture/base/texture_loader_selector.hpp"
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#include <string>
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@@ -32,11 +33,14 @@ class TextureRepository {
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/**
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* Returns single texture.
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* nullptr if not found.
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* @param t_id
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* For 3D: MeshMaterial id.
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* For 2D: Sprite id.
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*/
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Texture* getBySpriteOrMesh(const u32& t_id) const;
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Texture* getBySpriteId(const u32& t_id) const;
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/**
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* Returns single texture.
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* nullptr if not found.
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*/
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Texture* getByMeshMaterialId(const u32& t_id) const;
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/**
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* Returns single texture.
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@@ -50,14 +54,6 @@ class TextureRepository {
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*/
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const s32 getIndexOf(const u32& t_texId) const;
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// ----
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// Setters
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// ----
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// ----
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// Other
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// ----
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/**
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* Add unlinked texture.
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* @param fullpath Full path to texture file. Example: "host:texture.png"
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@@ -81,37 +77,38 @@ class TextureRepository {
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/**
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* Add linked textures in given path for mesh material names.
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*/
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void addByMesh(Mesh* mesh, const char* directory, const char* extension);
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void addByMesh(const Mesh* mesh, const char* directory,
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const char* extension);
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/**
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* Add linked textures in given path for mesh material names.
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*/
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inline void addByMesh(Mesh* mesh, const std::string& directory,
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inline void addByMesh(const Mesh* mesh, const std::string& directory,
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const char* extension) {
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addByMesh(mesh, directory.c_str(), extension);
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}
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/**
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* Remove texture from repository.
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* Texture is NOT destructed.
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* Texture IS destructed.
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*/
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void removeByIndex(const u32& t_index);
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void free(const u32& texId);
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void free(const Texture* tex);
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void free(const Texture& tex);
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void freeBySprite(const Sprite& sprite);
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void freeByMesh(const Mesh& mesh);
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void freeByMesh(const Mesh* mesh);
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/**
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* Remove texture from repository.
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* Texture is NOT destructed.
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* Not recommended.
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*/
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void removeById(const u32& t_texId);
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/**
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* Remove texture from repository.
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* Texture IS destructed.
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*/
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void free(const u32& t_texId);
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void free(const Texture* t_tex);
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void free(const Texture& t_tex);
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private:
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void removeByIndex(const u32& t_index);
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std::vector<Texture*> textures;
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TextureLoaderSelector texLoaderSelector;
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};
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@@ -28,21 +28,21 @@ ObjLoader::ObjLoader() {}
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ObjLoader::~ObjLoader() {}
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MeshBuilderData* ObjLoader::load(const char* fullpath) {
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std::unique_ptr<MeshBuilderData> ObjLoader::load(const char* fullpath) {
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return load(fullpath, ObjLoaderOptions());
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}
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MeshBuilderData* ObjLoader::load(const std::string& fullpath) {
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std::unique_ptr<MeshBuilderData> ObjLoader::load(const std::string& fullpath) {
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return load(fullpath.c_str(), ObjLoaderOptions());
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}
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MeshBuilderData* ObjLoader::load(const std::string& fullpath,
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const ObjLoaderOptions& options) {
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std::unique_ptr<MeshBuilderData> ObjLoader::load(
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const std::string& fullpath, const ObjLoaderOptions& options) {
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return load(fullpath.c_str(), options);
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}
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MeshBuilderData* ObjLoader::load(const char* fullpath,
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const ObjLoaderOptions& options) {
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std::unique_ptr<MeshBuilderData> ObjLoader::load(
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const char* fullpath, const ObjLoaderOptions& options) {
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std::string path = fullpath;
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std::string basePath = getPathFromFilename(path);
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@@ -50,8 +50,7 @@ MeshBuilderData* ObjLoader::load(const char* fullpath,
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auto rawFilename = getFilenameWithoutExtension(path);
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auto extension = getExtensionOfFilename(path);
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auto* result = new MeshBuilderData();
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auto result = std::make_unique<MeshBuilderData>();
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tinyobj::ObjReaderConfig readerConfig;
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readerConfig.triangulate = options.animation.count == 1;
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@@ -93,11 +92,11 @@ MeshBuilderData* ObjLoader::load(const char* fullpath,
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if (i == 1) {
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auto scanResult = scan(shapes, materials);
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addOutputMaterialsAndFrames(result, attrib, shapes, materials,
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addOutputMaterialsAndFrames(result.get(), attrib, shapes, materials,
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options.animation.count, scanResult);
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}
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importFrame(result, attrib, shapes, materials, i - 1, options.scale,
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importFrame(result.get(), attrib, shapes, materials, i - 1, options.scale,
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options.flipUVs, options.animation.count);
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}
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@@ -20,7 +20,7 @@ void Renderer2D::init(RendererCore* t_rendererCore) { core = t_rendererCore; }
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void Renderer2D::render(const Sprite* sprite) { render(*sprite); }
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void Renderer2D::render(const Sprite& sprite) {
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auto* texture = core->texture.repository.getBySpriteOrMesh(sprite.id);
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auto* texture = core->texture.repository.getBySpriteId(sprite.id);
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TYRA_ASSERT(
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texture, "Texture for sprite with id: ", sprite.id,
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@@ -15,15 +15,15 @@
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namespace Tyra {
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DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
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if (data.materials[0]->frames.size() == 1) {
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DynamicMesh::DynamicMesh(const MeshBuilderData* data) : Mesh(data) {
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if (data->materials[0]->frames.size() == 1) {
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TYRA_WARN(
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"Frames count should be greater than 1 for DynamicMesh! Maybe you "
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"should use StaticMesh?");
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}
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for (u32 i = 0; i < data.materials[0]->frames.size(); i++) {
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frames.push_back(new MeshFrame(data, i));
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for (u32 i = 0; i < data->materials[0]->frames.size(); i++) {
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frames.push_back(new MeshFrame(*data, i));
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}
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animation.resetAll(frames);
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@@ -13,14 +13,14 @@
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namespace Tyra {
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Mesh::Mesh(const MeshBuilderData& data) {
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Mesh::Mesh(const MeshBuilderData* data) {
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init();
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TYRA_ASSERT(data.materials.size() > 0,
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TYRA_ASSERT(data->materials.size() > 0,
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"Materials count must be greater than 0");
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for (u32 i = 0; i < data.materials.size(); i++) {
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auto* material = new MeshMaterial(data, i);
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for (u32 i = 0; i < data->materials.size(); i++) {
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auto* material = new MeshMaterial(*data, i);
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if (material->frames.size() == 0) {
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TYRA_WARN("Found empty material: ", material->name, ". Skipping...");
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@@ -13,12 +13,12 @@
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namespace Tyra {
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StaticMesh::StaticMesh(const MeshBuilderData& data) : Mesh(data) {
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if (data.materials[0]->frames.size() > 1)
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StaticMesh::StaticMesh(const MeshBuilderData* data) : Mesh(data) {
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if (data->materials[0]->frames.size() > 1)
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TYRA_WARN("Static meshes should have only one frame, but ",
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data.materials[0]->frames.size(), " frames were found");
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data->materials[0]->frames.size(), " frames were found");
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frame = new MeshFrame(data, 0);
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frame = new MeshFrame(*data, 0);
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}
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StaticMesh::StaticMesh(const StaticMesh& mesh) : Mesh(mesh) {
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@@ -106,7 +106,7 @@ void DynamicPipeline::render(const DynamicMesh* mesh,
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u8 isPartInitialized = false;
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auto* texture =
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rendererCore->texture.repository.getBySpriteOrMesh(material->id);
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rendererCore->texture.repository.getByMeshMaterialId(material->id);
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TYRA_ASSERT(
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texture, "Texture for material: ", material->name, "Id: ", material->id,
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@@ -143,7 +143,7 @@ StaPipTextureBag* StaticPipeline::getTextureBag(
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auto* result = new StaPipTextureBag();
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result->texture =
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rendererCore->texture.repository.getBySpriteOrMesh(material->id);
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rendererCore->texture.repository.getByMeshMaterialId(material->id);
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TYRA_ASSERT(
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result->texture, "Texture for material: ", material->name,
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@@ -22,7 +22,14 @@ TextureRepository::~TextureRepository() {
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}
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}
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Texture* TextureRepository::getBySpriteOrMesh(const u32& t_id) const {
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Texture* TextureRepository::getBySpriteId(const u32& t_id) const {
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for (u32 i = 0; i < textures.size(); i++) {
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if (textures[i]->isLinkedWith(t_id)) return textures[i];
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}
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return nullptr;
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}
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Texture* TextureRepository::getByMeshMaterialId(const u32& t_id) const {
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for (u32 i = 0; i < textures.size(); i++) {
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if (textures[i]->isLinkedWith(t_id)) return textures[i];
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}
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@@ -56,6 +63,26 @@ void TextureRepository::removeById(const u32& t_texId) {
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removeByIndex(index);
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}
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void TextureRepository::freeByMesh(const Mesh& mesh) {
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for (auto* material : mesh.materials) {
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auto* texture = getByMeshMaterialId(material->id);
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if (texture != nullptr) {
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free(texture);
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}
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}
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}
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void TextureRepository::freeByMesh(const Mesh* mesh) { freeByMesh(*mesh); }
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void TextureRepository::freeBySprite(const Sprite& sprite) {
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auto* texture = getBySpriteId(sprite.id);
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if (texture != nullptr) {
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free(texture);
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}
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}
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void TextureRepository::free(const Texture* t_tex) { free(t_tex->id); }
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void TextureRepository::free(const Texture& t_tex) { free(t_tex.id); }
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@@ -81,7 +108,7 @@ Texture* TextureRepository::add(const char* fullpath) {
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return texture;
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}
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void TextureRepository::addByMesh(Mesh* mesh, const char* directory,
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void TextureRepository::addByMesh(const Mesh* mesh, const char* directory,
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const char* extension) {
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auto& loader = texLoaderSelector.getLoaderByExtension(extension);
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@@ -29,7 +29,6 @@ class Tutorial02 : public Game {
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Engine* engine;
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Sprite sprite;
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Texture* texture;
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};
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} // namespace Tyra
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@@ -13,20 +13,10 @@
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namespace Tyra {
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Tutorial02::Tutorial02(Engine* t_engine) : engine(t_engine) {
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/** Lets set default value, to prevent nullptr bugs */
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texture = nullptr;
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}
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Tutorial02::Tutorial02(Engine* t_engine) : engine(t_engine) {}
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Tutorial02::~Tutorial02() {
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if (texture != nullptr) {
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/**
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* free() function in texture repository is
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* removing texture from repository and calling
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* texture destructor
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*/
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engine->renderer.core.texture.repository.free(texture);
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}
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engine->renderer.getTextureRepository().freeBySprite(sprite);
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}
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void Tutorial02::init() {
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@@ -111,7 +101,7 @@ void Tutorial02::loadTexture() {
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* 8bpp and 4bpp are the fastest.
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* All of these formats can be easily exported via GIMP.
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*/
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texture = textureRepository.add(filepath);
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auto* texture = textureRepository.add(filepath);
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/** Let's assign this texture to sprite. */
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texture->addLink(sprite.id);
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@@ -14,12 +14,13 @@
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namespace Tyra {
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Tutorial03::Tutorial03(Engine* t_engine) : engine(t_engine) {
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/** Lets set default value, to prevent nullptr bugs */
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textureAtlas = nullptr;
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}
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Tutorial03::~Tutorial03() {
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if (textureAtlas != nullptr) {
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engine->renderer.core.texture.repository.free(textureAtlas);
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engine->renderer.getTextureRepository().free(textureAtlas);
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}
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}
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@@ -0,0 +1,24 @@
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TARGET := tutorial_04.elf
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ENGINEDIR := ../../engine
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#The Directories, Source, Includes, Objects, Binary and Resources
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SRCDIR := src
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INCDIR := inc
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BUILDDIR := obj
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TARGETDIR := bin
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RESDIR := res
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SRCEXT := cpp
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VSMEXT := vsm
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VCLEXT := vcl
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VCLPPEXT := vclpp
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DEPEXT := d
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OBJEXT := o
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#Flags, Libraries and Includes
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CFLAGS :=
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LIB :=
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LIBDIRS :=
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INC := -I$(INCDIR)
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INCDEP := -I$(INCDIR)
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include ../Makefile.tutorials-base
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@@ -0,0 +1,4 @@
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# Ignore everything in this directory
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*
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# Except this file
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!.gitignore
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@@ -0,0 +1,35 @@
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/*
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# _____ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licensed under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <tyra>
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#include <memory.h>
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namespace Tyra {
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class Tutorial04 : public Game {
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public:
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Tutorial04(Engine* engine);
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~Tutorial04();
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||||
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void init();
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||||
void loop();
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||||
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||||
private:
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||||
void loadMesh();
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||||
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Engine* engine;
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||||
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||||
std::unique_ptr<StaticMesh> mesh;
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||||
StaPipOptions renderOptions;
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||||
};
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||||
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||||
} // namespace Tyra
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||||
@@ -0,0 +1,4 @@
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||||
# Ignore everything in this directory
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||||
*
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||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
|
||||
. $ConfigFile
|
||||
|
||||
RunPCSX2
|
||||
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "engine.hpp"
|
||||
#include "tutorial_04.hpp"
|
||||
|
||||
/**
|
||||
* In this tutorial we will learn:
|
||||
* - How to get pad input and move the camera
|
||||
* - What is static pipeline and how to use it
|
||||
* - What is mesh (StaticMesh) and how to load it from .obj file
|
||||
*/
|
||||
|
||||
int main() {
|
||||
Tyra::Engine engine;
|
||||
Tyra::Tutorial04 game(&engine);
|
||||
engine.run(&game);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "tutorial_04.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
Tutorial04::Tutorial04(Engine* t_engine) : engine(t_engine) {}
|
||||
|
||||
Tutorial04::~Tutorial04() {
|
||||
engine->renderer.getTextureRepository().freeByMesh(mesh.get());
|
||||
}
|
||||
|
||||
void Tutorial04::init() { loadMesh(); }
|
||||
|
||||
void Tutorial04::loop() {}
|
||||
|
||||
void Tutorial04::loadMesh() {
|
||||
ObjLoader loader;
|
||||
ObjLoaderOptions options;
|
||||
options.flipUVs = true;
|
||||
options.scale = 200.0F;
|
||||
auto data = loader.load(FileUtils::fromCwd("de_dust2/de_dust2.obj"), options);
|
||||
|
||||
mesh = std::make_unique<StaticMesh>(data.get());
|
||||
|
||||
engine->renderer.getTextureRepository().addByMesh(
|
||||
mesh.get(), FileUtils::fromCwd("de_dust2/"), "png");
|
||||
}
|
||||
|
||||
} // namespace Tyra
|
||||
Reference in New Issue
Block a user