memory leak hotfix

This commit is contained in:
h4570
2022-08-15 10:58:17 +02:00
parent 2c3055c5a2
commit 4fb0ab3b6c
+12 -12
View File
@@ -64,19 +64,22 @@ void Renderer3DUtility::drawLine(const Vec4& from, const Vec4& to,
auto* packet = packet2_create(20, P2_TYPE_NORMAL, P2_MODE_CHAIN, false); auto* packet = packet2_create(20, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
auto mvp = core->renderer3D.getViewProj(); auto mvp = core->renderer3D.getViewProj();
auto* inputVerts = new Vec4[2]; std::array<Vec4, 2> inputVerts;
auto* inputColors = new color_f_t[2]; std::array<color_f_t, 2> inputColors;
inputVerts[0] = mvp * from; inputVerts[0] = mvp * from;
inputVerts[1] = mvp * to; inputVerts[1] = mvp * to;
inputColors[0] = {color.r, color.g, color.b, color.a}; inputColors[0] = {color.r, color.g, color.b, color.a};
inputColors[1] = {color.r, color.g, color.b, color.a}; inputColors[1] = {color.r, color.g, color.b, color.a};
auto* outputVerts = new xyz_t[2]; std::array<xyz_t, 2> outputVerts;
auto* outputColors = new color_t[2]; std::array<color_t, 2> outputColors;
draw_convert_xyz(outputVerts, 2048, 2048, static_cast<int>(0xFFFFFF / 32.0F),
2, reinterpret_cast<vertex_f_t*>(inputVerts)); draw_convert_xyz(outputVerts.data(), 2048, 2048,
draw_convert_rgbq(outputColors, 2, reinterpret_cast<vertex_f_t*>(inputVerts), static_cast<int>(0xFFFFFF / 32.0F), 2,
inputColors, 0x80); reinterpret_cast<vertex_f_t*>(inputVerts.data()));
draw_convert_rgbq(outputColors.data(), 2,
reinterpret_cast<vertex_f_t*>(inputVerts.data()),
inputColors.data(), 0x80);
packet2_chain_open_end(packet, 0, 0); packet2_chain_open_end(packet, 0, 0);
@@ -101,10 +104,7 @@ void Renderer3DUtility::drawLine(const Vec4& from, const Vec4& to,
dma_channel_send_packet2(packet, DMA_CHANNEL_GIF, true); dma_channel_send_packet2(packet, DMA_CHANNEL_GIF, true);
dma_channel_wait(DMA_CHANNEL_GIF, 0); dma_channel_wait(DMA_CHANNEL_GIF, 0);
delete[] inputVerts; packet2_free(packet);
delete[] inputColors;
delete[] outputVerts;
delete[] outputColors;
} }
void Renderer3DUtility::drawBBox(const CoreBBox& v, const Color& color) { void Renderer3DUtility::drawBBox(const CoreBBox& v, const Color& color) {