Merge pull request #180 from Wellinator/feature/texture_wraping

Adds support for texture region repeat
This commit is contained in:
Sandro Sobczyński
2024-02-11 13:38:20 +01:00
committed by GitHub
12 changed files with 327 additions and 3 deletions
@@ -178,9 +178,14 @@ void Texture::setDefaultWrapSettings() {
}
void Texture::setWrapSettings(const TextureWrap t_horizontal,
const TextureWrap t_vertical) {
const TextureWrap t_vertical, int minu, int minv,
int maxu, int maxv) {
wrap.horizontal = t_horizontal;
wrap.vertical = t_vertical;
wrap.minu = minu;
wrap.minv = minv;
wrap.maxu = maxu;
wrap.maxv = maxv;
}
void Texture::addLink(const u32& t_id) {
@@ -57,6 +57,17 @@ RendererCoreTextureBuffers RendererCoreTexture::useTexture(
return newTexBuffer;
}
RendererCoreTextureBuffers RendererCoreTexture::updateTextureInfo(
const Texture* t_tex) {
TYRA_ASSERT(t_tex != nullptr, "Provided nullptr texture!");
auto allocated = getAllocatedBuffersByTextureId(t_tex->id);
TYRA_ASSERT(allocated.id != 0, "Can't update an unallocated texture!");
path3->sendTexture(t_tex, allocated);
return allocated;
}
RendererCoreTextureBuffers RendererCoreTexture::getAllocatedBuffersByTextureId(
const u32& t_id) {
for (u32 i = 0; i < currentAllocations.size(); i++)