added 2d png support
This commit is contained in:
@@ -8,6 +8,7 @@ EE_OBJS = \
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../../engine/models/mesh_frame.o \
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../../engine/models/mesh_material.o \
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../../engine/models/mesh.o \
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../../engine/models/sprite.o \
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../../engine/models/mesh_texture.o \
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../../engine/modules/audio.o \
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../../engine/modules/camera_base.o \
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@@ -25,6 +26,7 @@ EE_OBJS = \
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../../engine/loaders/dff_loader.o \
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../../engine/loaders/md2_loader.o \
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../../engine/loaders/obj_loader.o \
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../../engine/loaders/png_loader.o \
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../../engine/vu1_progs/draw3D.o \
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../../engine/engine.o \
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camera.o \
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@@ -32,8 +34,11 @@ EE_OBJS = \
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ari.o \
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main.o
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EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++
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EE_INCS := -I./../../engine/include $(EE_INCS)
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EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz
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EE_INCS := -I./../../engine/include -I$(PS2SDK)/ports/include $(EE_INCS)
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EE_LDFLAGS := -L$(PS2SDK)/ports/lib $(EE_LDFLAGS)
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EE_CFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CFLAGS)
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EE_CXXFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CXXFLAGS)
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EE_DVP = dvp-as
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EE_VCL = vcl
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+11
-7
@@ -48,6 +48,10 @@ void Ari::onInit()
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island.shouldBeBackfaceCulled = true;
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island.shouldBeFrustumCulled = false;
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fist.size.set(100.0F, 100.0F);
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MeshTexture *fistTex = texRepo->add("2d/", "fist", PNG);
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fistTex->addLink(fist.getId());
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islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
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islandAddons.shouldBeBackfaceCulled = true;
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islandAddons.rotation.x = -1.6F;
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@@ -58,7 +62,7 @@ void Ari::onInit()
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waterFloors[0].loadObj("water/", "water", 5.0F, false);
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waterFloors[0].position.set(0.0F, 8.0F, 0.0F);
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texRepo->addByMesh("water/", waterFloors[0]);
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texRepo->addByMesh("water/", waterFloors[0], BMP);
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for (u8 i = 0; i < WATER_TILES_COUNT; i++)
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{
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spirals[i].x = 1.0F;
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@@ -74,11 +78,11 @@ void Ari::onInit()
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->addLink(waterFloors[i].getId(), waterFloors[i].getMaterial(0).getId());
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}
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texRepo->addByMesh("sunnyisl/", island);
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texRepo->addByMesh("sunnyisl/", islandAddons);
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texRepo->addByMesh("skybox/", skybox);
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texRepo->addByMesh("ari/", player.mesh);
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engine->audio.playSong();
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texRepo->addByMesh("sunnyisl/", island, BMP);
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texRepo->addByMesh("sunnyisl/", islandAddons, BMP);
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texRepo->addByMesh("skybox/", skybox, BMP);
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texRepo->addByMesh("ari/", player.mesh, BMP);
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// engine->audio.playSong();
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}
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void Ari::initBulb()
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@@ -98,8 +102,8 @@ void Ari::onUpdate()
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if (engine->pad.isCircleClicked)
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engine->audio.playADPCM(adpcm2);
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camera.update(engine->pad, player.mesh);
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engine->renderer->drawRectangle();
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engine->renderer->draw(skybox);
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engine->renderer->draw(fist);
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engine->renderer->draw(island);
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engine->renderer->draw(islandAddons);
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engine->renderer->draw(player.mesh);
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@@ -17,6 +17,7 @@
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#include <engine.hpp>
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#include "objects/player.hpp"
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#include <models/light_bulb.hpp>
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#include <models/sprite.hpp>
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#include <modules/texture_repository.hpp>
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#include "./camera.hpp"
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@@ -39,6 +40,7 @@ private:
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Player player;
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Mesh island, islandAddons, skybox;
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Mesh *waterFloors;
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Sprite fist;
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audsrv_adpcm_t *adpcm1, *adpcm2;
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Point *spirals;
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Camera camera;
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@@ -8,6 +8,7 @@ EE_OBJS = \
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../../engine/models/mesh_frame.o \
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../../engine/models/mesh_material.o \
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../../engine/models/mesh.o \
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../../engine/models/sprite.o \
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../../engine/models/mesh_texture.o \
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../../engine/modules/audio.o \
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../../engine/modules/camera_base.o \
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@@ -25,6 +26,7 @@ EE_OBJS = \
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../../engine/loaders/dff_loader.o \
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../../engine/loaders/md2_loader.o \
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../../engine/loaders/obj_loader.o \
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../../engine/loaders/png_loader.o \
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../../engine/vu1_progs/draw3D.o \
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../../engine/engine.o \
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managers/light_manager.o \
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@@ -36,10 +38,14 @@ EE_OBJS = \
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floors.o \
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main.o
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EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpad -lpacket2 -laudsrv -lc -lstdc++
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EE_INCS := -I./../../engine/include $(EE_INCS)
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EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz
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EE_INCS := -I./../../engine/include -I$(PS2SDK)/ports/include $(EE_INCS)
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EE_LDFLAGS := -L$(PS2SDK)/ports/lib $(EE_LDFLAGS)
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EE_CFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CFLAGS)
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EE_CXXFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CXXFLAGS)
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EE_DVP = dvp-as
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EE_VCL = openvcl
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EE_VCL = vcl
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all: $(EE_BIN)
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$(EE_STRIP) --strip-all $(EE_BIN)
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