added 2d png support
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@@ -8,6 +8,7 @@ EE_OBJS = \
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../../engine/models/mesh_frame.o \
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../../engine/models/mesh_material.o \
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../../engine/models/mesh.o \
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../../engine/models/sprite.o \
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../../engine/models/mesh_texture.o \
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../../engine/modules/audio.o \
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../../engine/modules/camera_base.o \
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@@ -25,6 +26,7 @@ EE_OBJS = \
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../../engine/loaders/dff_loader.o \
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../../engine/loaders/md2_loader.o \
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../../engine/loaders/obj_loader.o \
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../../engine/loaders/png_loader.o \
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../../engine/vu1_progs/draw3D.o \
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../../engine/engine.o \
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managers/light_manager.o \
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@@ -36,10 +38,14 @@ EE_OBJS = \
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floors.o \
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main.o
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EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpad -lpacket2 -laudsrv -lc -lstdc++
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EE_INCS := -I./../../engine/include $(EE_INCS)
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EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz
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EE_INCS := -I./../../engine/include -I$(PS2SDK)/ports/include $(EE_INCS)
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EE_LDFLAGS := -L$(PS2SDK)/ports/lib $(EE_LDFLAGS)
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EE_CFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CFLAGS)
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EE_CXXFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CXXFLAGS)
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EE_DVP = dvp-as
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EE_VCL = openvcl
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EE_VCL = vcl
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all: $(EE_BIN)
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$(EE_STRIP) --strip-all $(EE_BIN)
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