Switched audio filenames to available binaries
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@@ -34,8 +34,8 @@ void Ari::onInit()
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{
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engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
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engine->audio.setSongVolume(40);
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// engine->audio.loadSong("MOV-CIRC.WAV");
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engine->audio.loadSong("nob-else.wav");
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engine->audio.loadSong("MOV-CIRC.WAV");
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//engine->audio.loadSong("nob-else.wav");
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adpcm1 = engine->audio.loadADPCM("ziobro1.adpcm");
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adpcm2 = engine->audio.loadADPCM("ziobro2.adpcm");
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