Switched audio filenames to available binaries

This commit is contained in:
Foxar
2020-12-01 17:21:07 +01:00
parent eed34a17bc
commit 51702d5ef7
+2 -2
View File
@@ -34,8 +34,8 @@ void Ari::onInit()
{ {
engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes); engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
engine->audio.setSongVolume(40); engine->audio.setSongVolume(40);
// engine->audio.loadSong("MOV-CIRC.WAV"); engine->audio.loadSong("MOV-CIRC.WAV");
engine->audio.loadSong("nob-else.wav"); //engine->audio.loadSong("nob-else.wav");
adpcm1 = engine->audio.loadADPCM("ziobro1.adpcm"); adpcm1 = engine->audio.loadADPCM("ziobro1.adpcm");
adpcm2 = engine->audio.loadADPCM("ziobro2.adpcm"); adpcm2 = engine->audio.loadADPCM("ziobro2.adpcm");