demo roadmap
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [Demo] Create cool demo which will show all features of Tyra
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- [Demo] Game fadein
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- [Demo] Larger map
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- [Demo] Height map
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- [Demo] Ambient sound
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- [Demo] Shoot sound
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- [Demo] Shoot animation
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- [Demo] Running soldier
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- [Demo] Heightmap for soldier
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- [Demo] Running animation for soldier
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- [Demo] 2D Health bar
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- [General] USB test
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- [General] CI in Github via docker image
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- [Tutorials] 1. Hello world! - explain init(), loop() and what should be inside them (every tutorial should be well commented!)
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- [Tutorials] 2. 2D - explain beginFrame(), endFrame()
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- [General] Check all left TODOs -> Github issues
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- [General] Credits: clipping, obj loader
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- [General] Readme Credits: clipping, obj loader
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------------ Github issues for Tyra v2 ------------
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- [rendere] fog
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- [rendere] bbox parts optimization
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- [renderer] fog
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- [renderer] bbox parts optimization
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- [md2] refactor
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- [3D] Add drawLine(x, y , color, size)
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- [2D] Fixed font support
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- [File] Async file loading
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- [obj] Add multicolor support to obj
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- [Obj] Improve obj importing for multiple usemtl with same names
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- [tyrdata] Custom 3D data file with precalculated bboxes with support of async loading
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- [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading
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- [Renderer] Interlacing
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- [General] Add cpp lint checker in GitHub
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- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
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