draw refactoring #1
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@@ -48,10 +48,10 @@ public:
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u8 isOnSquare(Vector3 &t_min, Vector3 &t_max);
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float length();
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void normalize();
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void setByLerp(const Vector3 &v1, const Vector3 &v2, const float t_interp);
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void setByLerp(const Vector3 &v1, const Vector3 &v2, const float &t_interp, const float &t_scale);
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float innerProduct(Vector3 &v);
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void set(Vector3 &v);
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void set(float x, float y, float z);
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void set(const Vector3 &v);
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void set(const float &x, const float &y, const float &z);
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void copy(Vector3 &v);
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float distanceTo(Vector3 &v);
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void print();
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