draw refactoring #1

This commit is contained in:
Sandro Sobczyński
2020-10-29 17:47:28 +01:00
parent 9e00ef3634
commit 5320d7f84d
15 changed files with 267 additions and 78 deletions
@@ -0,0 +1,64 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_MESH_MATERIAL_
#define _TYRA_MESH_MATERIAL_
#include <tamtypes.h>
class MeshMaterial
{
public:
MeshMaterial();
~MeshMaterial();
/** Material name. */
char *getName() const { return name; };
const u32 &getFacesCount() const { return facesCount; };
/** Indexes of vertices. Each 3 faces will give you vertices of next triangle. */
const u32 &getVertexFace(const u32 &i) const { return vertexFaces[i]; };
/** Indexes of texture coords. Each 3 faces will give you texture coords of next triangle. */
const u32 &getStFace(const u32 &i) const { return stFaces[i]; };
/** Indexes of normal vectors used for lighting. Each 3 faces will give you normal vectors of next triangle. */
const u32 &getNormalFace(const u32 &i) const { return normalFaces[i]; };
/** Array of vertex faces. Size of getFacesCount() */
const u32 *getVertexFaces() const { return vertexFaces; };
/** Array of texture coords faces. Size of getFacesCount() */
const u32 *getStFaces() const { return stFaces; };
/** Array of normal vector faces. Size of getFacesCount() */
const u32 *getNormalFaces() const { return normalFaces; };
/** Set faces count and allocate faces memory. */
void setFacesCount(const u32 &t_val);
/** Set vertex face. Do not call this method until you know what you do.
* Should be called by data loader. */
void setVertexFace(const u32 &t_index, const u32 &t_val) { vertexFaces[t_index] = t_val; }
/** Set st face. Do not call this method until you know what you do.
* Should be called by data loader. */
void setStFace(const u32 &t_index, const u32 &t_val) { stFaces[t_index] = t_val; }
/** Set vertex face. Do not call this method until you know what you do.
* Should be called by data loader. */
void setNormalFace(const u32 &t_index, const u32 &t_val) { normalFaces[t_index] = t_val; }
/** Set material name. */
void setName(char *t_val);
private:
u32 facesCount;
u32 *vertexFaces, *stFaces, *normalFaces;
u8 isNameAllocated, areFacesAllocated;
char *name;
};
#endif