draw refactoring #1

This commit is contained in:
Sandro Sobczyński
2020-10-29 17:47:28 +01:00
parent 9e00ef3634
commit 5320d7f84d
15 changed files with 267 additions and 78 deletions
+2 -1
View File
@@ -93,6 +93,7 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
for (u16 i = 0; i < framesAmount; i++)
{
// obj->frames[i] = Frame();
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
char *part4 = String::createWithLeadingZeros(part3); // "000001"
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
@@ -182,7 +183,7 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
spec->textures = new Texture[obj->frames[0].materialsCount];
for (u8 i = 0; i < obj->frames[0].materialsCount; i++)
{
bmpLoader.load(spec->textures[i], t_subfolder, obj->frames[0].materials[i].materialName, t_extension);
bmpLoader.load(spec->textures[i], t_subfolder, obj->frames[0].materials[i].getName(), t_extension);
setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}