draw refactoring #1

This commit is contained in:
Sandro Sobczyński
2020-10-29 17:47:28 +01:00
parent 9e00ef3634
commit 5320d7f84d
15 changed files with 267 additions and 78 deletions
+30 -39
View File
@@ -56,15 +56,13 @@ u32 ObjModel::getFacesCount()
{
u32 result = 0; // TODO
for (u16 i = 0; i < frames[0].materialsCount; i++)
result += frames[0].materials[i].facesCount;
result += frames[0].materials[i].getFacesCount();
return result;
}
u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
void ObjModel::animate()
{
u32 addedFaces = 0;
animState.interpolation += animState.speed; // TODO move it out
animState.interpolation += animState.speed;
if (animState.interpolation >= 1.0F)
{
animState.interpolation = 0.0F;
@@ -72,44 +70,42 @@ u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_nor
if (++animState.nextFrame > animState.endFrame)
animState.nextFrame = animState.startFrame;
}
}
for (u32 j = 0; j < frames[animState.currentFrame].materials[t_materialIndex].facesCount; j += 3)
u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{
#define CURR_FRAME frames[animState.currentFrame]
#define NEXT_FRAME frames[animState.nextFrame]
#define MATERIAL CURR_FRAME.materials[t_materialIndex]
#define CURR_VERT CURR_FRAME.vertices[MATERIAL.getVertexFace(matI + vertI)]
#define NEXT_VERT NEXT_FRAME.vertices[MATERIAL.getVertexFace(matI + vertI)]
u32 addedFaces = 0;
for (u32 matI = 0; matI < MATERIAL.getFacesCount(); matI += 3)
{
for (u32 iVert = 0; iVert < 3; iVert++)
{
const ObjMaterial CURR_MAT = frames[animState.currentFrame].materials[t_materialIndex];
const Vector3 CURR_VERT = frames[animState.currentFrame].vertices[CURR_MAT.verticeFaces[j + iVert]];
for (u32 vertI = 0; vertI < 3; vertI++)
if (animState.startFrame == animState.endFrame)
{
calc3Vectors[iVert].x = CURR_VERT.x * t_scale;
calc3Vectors[iVert].y = CURR_VERT.y * t_scale;
calc3Vectors[iVert].z = CURR_VERT.z * t_scale;
}
calc3Vectors[vertI].set(CURR_VERT * t_scale);
else
calc3Vectors[vertI].setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation, t_scale);
if (!t_shouldBeBackfaceCulled ||
Vector3::shouldBeBackfaceCulled(&t_cameraPos, &calc3Vectors[2], &calc3Vectors[1], &calc3Vectors[0]))
for (u32 vertI = 0; vertI < 3; vertI++)
{
const Vector3 NEXT_VERT = frames[animState.nextFrame].vertices[CURR_MAT.verticeFaces[j + iVert]];
calcVector.setByLerp(CURR_VERT, NEXT_VERT, animState.interpolation);
calc3Vectors[iVert].x = calcVector.x * t_scale;
calc3Vectors[iVert].y = calcVector.y * t_scale;
calc3Vectors[iVert].z = calcVector.z * t_scale;
}
}
if (!t_shouldBeBackfaceCulled || Vector3::shouldBeBackfaceCulled(&t_cameraPos, &calc3Vectors[2], &calc3Vectors[1], &calc3Vectors[0]) == 0)
for (u32 iVert = 0; iVert < 3; iVert++)
{
const u32 CURR_FRAME = animState.currentFrame;
o_vertices[addedFaces][0] = calc3Vectors[iVert].x;
o_vertices[addedFaces][1] = calc3Vectors[iVert].y;
o_vertices[addedFaces][2] = calc3Vectors[iVert].z;
o_vertices[addedFaces][0] = calc3Vectors[vertI].x;
o_vertices[addedFaces][1] = calc3Vectors[vertI].y;
o_vertices[addedFaces][2] = calc3Vectors[vertI].z;
o_vertices[addedFaces][3] = 1.0F;
o_normals[addedFaces][0] = frames[CURR_FRAME].normals[frames[CURR_FRAME].materials[t_materialIndex].normalFaces[j]].x;
o_normals[addedFaces][1] = frames[CURR_FRAME].normals[frames[CURR_FRAME].materials[t_materialIndex].normalFaces[j]].y;
o_normals[addedFaces][2] = frames[CURR_FRAME].normals[frames[CURR_FRAME].materials[t_materialIndex].normalFaces[j]].z;
o_normals[addedFaces][0] = CURR_FRAME.normals[MATERIAL.getNormalFace(matI + vertI)].x;
o_normals[addedFaces][1] = CURR_FRAME.normals[MATERIAL.getNormalFace(matI + vertI)].y;
o_normals[addedFaces][2] = CURR_FRAME.normals[MATERIAL.getNormalFace(matI + vertI)].z;
o_normals[addedFaces][3] = 1.0F;
o_coordinates[addedFaces][0] = frames[CURR_FRAME].coordinates[frames[CURR_FRAME].materials[t_materialIndex].coordinateFaces[j]].x;
o_coordinates[addedFaces][1] = frames[CURR_FRAME].coordinates[frames[CURR_FRAME].materials[t_materialIndex].coordinateFaces[j]].y;
o_coordinates[addedFaces][0] = CURR_FRAME.coordinates[MATERIAL.getStFace(matI + vertI)].x;
o_coordinates[addedFaces][1] = CURR_FRAME.coordinates[MATERIAL.getStFace(matI + vertI)].y;
o_coordinates[addedFaces][2] = 1.0F;
o_coordinates[addedFaces][3] = 1.0F;
@@ -118,11 +114,6 @@ u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_nor
o_colors[addedFaces][2] = 1.0F;
o_colors[addedFaces++][3] = 1.0F;
}
// fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, t_materialIndex, j, addedFaces++);
}
return addedFaces;
}
void ObjModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_materialI, u32 t_getI, u32 t_setI)
{
}