static game #1

This commit is contained in:
Sandro Sobczyński
2020-11-03 21:49:16 +01:00
parent 9e3ed74b45
commit 5399b1744f
18 changed files with 180 additions and 194 deletions
+27 -27
View File
@@ -81,10 +81,10 @@ void Renderer::deallocateTextureBuffer()
}
}
void Renderer::changeTexture(Mesh *t_mesh, u32 t_materialId)
void Renderer::changeTexture(const Mesh &t_mesh, u32 t_materialId)
{
MeshTexture *tex = textureRepo.getByMesh(t_mesh->getId(), t_materialId);
MeshTexture *tex = textureRepo.getByMesh(t_mesh.getId(), t_materialId);
if (tex != NULL)
{
if (tex->getId() != lastTextureId)
@@ -161,31 +161,31 @@ void Renderer::allocateBuffers(float t_screenW, float t_screenH)
/// --- Draw: PATH3
/** PATH3 Many + lighting */
void Renderer::drawByPath3(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
void Renderer::drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
{
for (u16 i = 0; i < t_amount; i++)
drawByPath3(t_meshes[i], t_bulbs, t_bulbsCount);
}
/** PATH3 Single + lighting */
void Renderer::drawByPath3(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
void Renderer::drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
{
beginFrameIfNeeded();
if (!t_mesh->isDataLoaded())
if (!t_mesh.isDataLoaded())
PRINT_ERR("Can't draw, because no mesh data was loaded!");
if (t_mesh->getCurrentAnimationFrame() != t_mesh->getNextAnimationFrame())
t_mesh->animate();
for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++)
if (t_mesh.getCurrentAnimationFrame() != t_mesh.getNextAnimationFrame())
t_mesh.animate();
for (u32 i = 0; i < t_mesh.getMaterialsCount(); i++)
{
if (t_mesh->shouldBeFrustumCulled && !t_mesh->getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh->position))
if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
return;
changeTexture(t_mesh, t_mesh->getMaterial(i).getId());
changeTexture(t_mesh, t_mesh.getMaterial(i).getId());
gifSender->initPacket(context);
u32 vertCount = t_mesh->getMaterial(i).getFacesCount();
u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
VECTOR *vertices = new VECTOR[vertCount];
VECTOR *normals = new VECTOR[vertCount];
VECTOR *coordinates = new VECTOR[vertCount];
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
gifSender->addObject(&renderData, t_mesh, vertCount, vertices, normals, coordinates, t_bulbs, t_bulbsCount, &textureBuffer);
gifSender->sendPacket();
delete[] vertices;
@@ -195,40 +195,40 @@ void Renderer::drawByPath3(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
}
/** PATH3 Many */
void Renderer::drawByPath3(Mesh **t_meshes, u16 t_amount) { drawByPath3(t_meshes, t_amount, NULL, 0); }
void Renderer::drawByPath3(Mesh *t_meshes, u16 t_amount) { drawByPath3(t_meshes, t_amount, NULL, 0); }
/** PATH3 Single */
void Renderer::drawByPath3(Mesh *t_mesh) { drawByPath3(t_mesh, NULL, 0); }
void Renderer::drawByPath3(Mesh &t_mesh) { drawByPath3(t_mesh, NULL, 0); }
/// --- Draw: PATH1
/** PATH1 Many + lighting */
void Renderer::draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
void Renderer::draw(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
{
for (u16 i = 0; i < t_amount; i++)
draw(t_meshes[i], t_bulbs, t_bulbsCount);
}
/** PATH1 Single + lighting */
void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
{
beginFrameIfNeeded();
vifSender->sendMatrices(renderData, t_mesh->position, t_mesh->rotation);
if (!t_mesh->isDataLoaded())
vifSender->sendMatrices(renderData, t_mesh.position, t_mesh.rotation);
if (!t_mesh.isDataLoaded())
PRINT_ERR("Can't draw, because no mesh data was loaded!");
if (t_mesh->getCurrentAnimationFrame() != t_mesh->getNextAnimationFrame())
t_mesh->animate();
for (u32 i = 0; i < t_mesh->getMaterialsCount(); i++)
if (t_mesh.getCurrentAnimationFrame() != t_mesh.getNextAnimationFrame())
t_mesh.animate();
for (u32 i = 0; i < t_mesh.getMaterialsCount(); i++)
{
if (t_mesh->shouldBeFrustumCulled && !t_mesh->getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh->position))
if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
return;
u32 vertCount = t_mesh->getMaterial(i).getFacesCount();
u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
VECTOR *vertices = new VECTOR[vertCount];
VECTOR *normals = new VECTOR[vertCount];
VECTOR *coordinates = new VECTOR[vertCount];
changeTexture(t_mesh, t_mesh->getMaterial(i).getId());
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
changeTexture(t_mesh, t_mesh.getMaterial(i).getId());
vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
delete[] vertices;
delete[] normals;
@@ -237,10 +237,10 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
}
/** PATH1 Many */
void Renderer::draw(Mesh **t_objects3D, u16 t_amount) { draw(t_objects3D, t_amount, NULL, 0); }
void Renderer::draw(Mesh *t_meshes, u16 t_amount) { draw(t_meshes, t_amount, NULL, 0); }
/** PATH1 Single */
void Renderer::draw(Mesh *t_mesh) { draw(t_mesh, NULL, 0); }
void Renderer::draw(Mesh &t_mesh) { draw(t_mesh, NULL, 0); }
/// ---