static game #1
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@@ -80,7 +80,7 @@ void Player::updatePosition(Pad &pad, Camera &camera, FloorManager &floorManager
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this->isCollideFloor = 0;
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Vector3 min = Vector3();
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Vector3 max = Vector3();
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for (int i = 0; i < floorManager.floorAmount; i++)
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for (u32 i = 0; i < floorManager.floorAmount; i++)
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{
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getMinMax(&floorManager.floors[i].mesh, &min, &max);
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this->isCollideFloor = this->playerNextPosition.collidesSquare(min, max);
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@@ -151,7 +151,7 @@ void Player::updateGravity(Pad &pad, FloorManager &floorManager)
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this->velocity = this->lift;
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this->isOnFloor = 0;
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for (int i = 0; i < floorManager.floorAmount; i++)
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for (u32 i = 0; i < floorManager.floorAmount; i++)
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{
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getMinMax(&floorManager.floors[i].mesh, &min, &max);
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this->isOnFloor = this->mesh.position.isOnSquare(min, max);
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