Update texture.cpp
initial texturecounter is 0 because texture buffer can't be 0. if id is 0 always create a texture buffer.
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@@ -19,7 +19,7 @@
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namespace Tyra {
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namespace Tyra {
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u32 textureCounter = 0;
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u32 textureCounter = 1;
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std::vector<u32> deletedIDs;
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std::vector<u32> deletedIDs;
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Texture::Texture(TextureBuilderData* t_data) {
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Texture::Texture(TextureBuilderData* t_data) {
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