fixed path3 lighting on real ps2
This commit is contained in:
@@ -17,7 +17,7 @@
|
||||
struct LightBulb
|
||||
{
|
||||
Vector3 position;
|
||||
u16 intensity;
|
||||
u8 intensity;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -24,7 +24,7 @@ public:
|
||||
~Light();
|
||||
|
||||
static u16 getLightsCount(u32 t_bulbsCount);
|
||||
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_bulbsCount, Vector3 t_objPosition);
|
||||
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user