fixed path3 lighting on real ps2

This commit is contained in:
h4570
2020-12-06 20:20:08 +01:00
parent 69d4cf81ec
commit 55cee63ace
4 changed files with 30 additions and 25 deletions
+1 -1
View File
@@ -17,7 +17,7 @@
struct LightBulb
{
Vector3 position;
u16 intensity;
u8 intensity;
};
#endif
+1 -1
View File
@@ -24,7 +24,7 @@ public:
~Light();
static u16 getLightsCount(u32 t_bulbsCount);
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_bulbsCount, Vector3 t_objPosition);
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
private:
};