fixed path3 lighting on real ps2
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@@ -24,7 +24,7 @@ public:
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~Light();
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static u16 getLightsCount(u32 t_bulbsCount);
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static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_bulbsCount, Vector3 t_objPosition);
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static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
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private:
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};
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