fixed sync between draw many
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@@ -157,13 +157,15 @@ void VifSender::drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_ver
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void VifSender::drawTheSameWithOtherMatrices(const RenderData &t_renderData, Mesh **t_meshes, const u32 &t_skip, const u32 &t_count)
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{
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// Standard double buffering (packets)
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packet2_t *packet1 = packet2_create(300, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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packet2_t *packet2 = packet2_create(300, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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packet2_t *currMPacket = packet1;
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u8 currPacketIndex = 1;
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// We are sending 32 matrices max per one VU1 send
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u8 switchCounter = 0;
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u32 i;
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for (i = t_skip; i < t_count; i++)
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for (u32 i = t_skip; i < t_count; i++)
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{
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model.identity();
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model.rotate(t_meshes[i]->rotation);
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@@ -187,7 +189,8 @@ void VifSender::drawTheSameWithOtherMatrices(const RenderData &t_renderData, Mes
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packet2_add_u32(currMPacket, t_meshes[i]->color.a);
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}
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packet2_utils_vu_close_unpack(currMPacket);
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if (i != t_count - 1)
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if (i != t_count - 1) // if it is last, we must also add draw wait finish interrupt.
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packet2_utils_vu_add_start_program(currMPacket, 0);
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if (switchCounter++ >= 32)
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@@ -203,12 +206,12 @@ void VifSender::drawTheSameWithOtherMatrices(const RenderData &t_renderData, Mes
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packet2_add_u32(currMPacket, 0); // Free
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}
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packet2_utils_vu_close_unpack(currMPacket);
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packet2_utils_vu_add_start_program(currMPacket, 0);
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packet2_utils_vu_add_start_program(currMPacket, 0); // and start program
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}
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packet2_utils_vu_add_end_tag(currMPacket);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(currMPacket, DMA_CHANNEL_VIF1, 1);
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if (currPacketIndex == 1)
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if (currPacketIndex == 1) // Switch double buffer (packets)
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{
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currPacketIndex = 2;
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currMPacket = packet2;
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@@ -221,7 +224,7 @@ void VifSender::drawTheSameWithOtherMatrices(const RenderData &t_renderData, Mes
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packet2_reset(currMPacket, false);
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}
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}
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if (switchCounter != 0)
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if (switchCounter != 0) // if there are any not sended matrices
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{
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packet2_utils_vu_open_unpack(currMPacket, VU1_PARAMS_ADDRESS, true);
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{
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