demo finish
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@@ -21,7 +21,8 @@ namespace Demo {
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struct EnemyInfo {
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u8 adpcmChannel;
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audsrv_adpcm_t* adpcmSample;
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audsrv_adpcm_t* adpcmPunch;
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audsrv_adpcm_t* adpcmDeath;
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DynamicMesh* motherMesh;
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Texture* bodyTexture;
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Texture* clothTexture;
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@@ -26,10 +26,14 @@ class Hud {
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~Hud();
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TextureRepository* repo;
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Texture* hpTexture;
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unique_ptr<Sprite> hpSprite;
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Texture* crosshairTexture;
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unique_ptr<Sprite> crosshairSprite;
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unique_ptr<Sprite> soldierSprite;
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Texture* hpTexture;
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Texture* crosshairTexture;
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Texture* soldierTexture;
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};
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} // namespace Demo
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