demo finish
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@@ -110,6 +110,7 @@ void Enemy::handlePlayerShoot(const PlayerShootAction& shootAction) {
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if (isOnEnemy) {
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setMeshToSpawn();
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audio->adpcm.tryPlay(info.adpcmDeath, info.adpcmChannel);
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}
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}
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@@ -144,7 +145,7 @@ void Enemy::fight() {
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void Enemy::animationCallback(const AnimationSequenceCallback& callback) {
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if (callback == AnimationSequenceCallback::AnimationSequenceCallback_Loop) {
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if (isFighting) {
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audio->adpcm.tryPlay(info.adpcmSample, info.adpcmChannel);
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audio->adpcm.tryPlay(info.adpcmPunch, info.adpcmChannel);
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}
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}
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}
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