demo finish
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@@ -17,10 +17,18 @@ namespace Demo {
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Hud::Hud(TextureRepository* t_repo) {
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repo = t_repo;
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soldierSprite = std::make_unique<Sprite>();
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soldierSprite->mode = Tyra::MODE_STRETCH;
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soldierSprite->size.set(64.0F, 64.0F);
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soldierSprite->position.set(5.0F, 448.0F - 64.0F - 5.0F);
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soldierTexture = repo->add(FileUtils::fromCwd("game/soldier.png"));
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soldierTexture->addLink(soldierSprite->id);
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hpSprite = std::make_unique<Sprite>();
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hpSprite->mode = Tyra::MODE_STRETCH;
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hpSprite->size.set(128.0F, 64.0F);
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hpSprite->position.set(0, 448.0F - 64.0F - 5.0F);
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hpSprite->position.set(70.0F, 448.0F - 64.0F - 5.0F);
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hpTexture = repo->add(FileUtils::fromCwd("game/health_bar.png"));
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hpTexture->addLink(hpSprite->id);
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