Changed: Optimization from code review PR #42
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@@ -26,10 +26,10 @@ public:
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Player();
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~Player();
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void update(Pad &t_pad);
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u8 getIsJumping();
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const u8 &isJumping() { return bIsJumping; }
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private:
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u8 isJumping;
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u8 bIsJumping;
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Vector3 playerNextPosition;
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};
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