Merge pull request #90 from Foxar/develop

Dolphin sample deep diving crashing fix.
This commit is contained in:
Sandro Sobczyński
2021-04-18 23:41:09 +02:00
committed by GitHub
+5 -1
View File
@@ -239,7 +239,11 @@ void Dolphin::onUpdate()
waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z); waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
engine->renderer->draw(island); engine->renderer->draw(island);
engine->renderer->draw(waterDrawList, WATER_TILES_COUNT);
for (int i = 0; i < WATER_TILES_COUNT; i++)
{
engine->renderer->draw(*waterDrawList[i]);
}
engine->renderer->draw(skybox); engine->renderer->draw(skybox);
engine->renderer->draw(waterbox); engine->renderer->draw(waterbox);
engine->renderer->draw(seabed); engine->renderer->draw(seabed);