Merge pull request #90 from Foxar/develop
Dolphin sample deep diving crashing fix.
This commit is contained in:
@@ -239,7 +239,11 @@ void Dolphin::onUpdate()
|
|||||||
waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
|
waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
|
||||||
|
|
||||||
engine->renderer->draw(island);
|
engine->renderer->draw(island);
|
||||||
engine->renderer->draw(waterDrawList, WATER_TILES_COUNT);
|
|
||||||
|
for (int i = 0; i < WATER_TILES_COUNT; i++)
|
||||||
|
{
|
||||||
|
engine->renderer->draw(*waterDrawList[i]);
|
||||||
|
}
|
||||||
engine->renderer->draw(skybox);
|
engine->renderer->draw(skybox);
|
||||||
engine->renderer->draw(waterbox);
|
engine->renderer->draw(waterbox);
|
||||||
engine->renderer->draw(seabed);
|
engine->renderer->draw(seabed);
|
||||||
|
|||||||
Reference in New Issue
Block a user