optimized rendering, fixed dff

This commit is contained in:
Sandro Sobczyński
2020-11-02 23:09:55 +01:00
parent 06a440243a
commit 5aa2a9bdb5
12 changed files with 466 additions and 469 deletions
+1 -1
View File
@@ -171,7 +171,7 @@ void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_a
*/
u32 GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount)
{
u32 vertexCount = t_mesh.getVertexCount();
u32 vertexCount = t_mesh.getVertexCount(); // TODO err
VECTOR *vertices = new VECTOR[vertexCount];
VECTOR *normals = new VECTOR[vertexCount];