optimized rendering, fixed dff
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@@ -171,7 +171,7 @@ void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_a
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*/
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u32 GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount)
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{
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u32 vertexCount = t_mesh.getVertexCount();
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u32 vertexCount = t_mesh.getVertexCount(); // TODO err
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VECTOR *vertices = new VECTOR[vertexCount];
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VECTOR *normals = new VECTOR[vertexCount];
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