optimized rendering, fixed dff
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@@ -25,13 +25,13 @@ Player::Player()
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PRINT_LOG("Creating player object");
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this->gravity = 0.1F;
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this->lift = -1.0F;
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Vector3 initPos = Vector3(0.0F, 8.0F, 0.0F);
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// this->mesh.loadMD2("ari/", "ari.md2", initPos, 0.0001F);
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// this->mesh.shouldBeBackfaceCulled = true;
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// this->mesh.shouldBeFrustumCulled = false;
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// this->mesh.shouldBeLighted = true;
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// this->mesh.setAnimSpeed(0.05F);
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// this->mesh.playAnimation(0, 1);
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this->mesh.loadMD2("ari/", "ari", 0.0001F, true);
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this->mesh.position.set(0.0F, 10.0F, 0.0F);
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this->mesh.shouldBeBackfaceCulled = true;
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this->mesh.shouldBeFrustumCulled = false;
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this->mesh.shouldBeLighted = true;
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this->mesh.setAnimSpeed(0.05F);
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this->mesh.playAnimation(0, 1);
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PRINT_LOG("Player object created!");
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}
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