demo skybox
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@@ -40,9 +40,10 @@ void Camera::update(const Vec4& playerPosition, const float& terrainHeight) {
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}
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unitCircle.x = (sin(circleRotation) * lengthFromOrigin);
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unitCircle.y = height + playerPosition.y + terrainHeight;
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unitCircle.y = height;
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unitCircle.z = (cos(circleRotation) * lengthFromOrigin);
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position = playerPosition;
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lookAt = unitCircle + playerPosition;
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}
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