demo skybox
This commit is contained in:
@@ -1,5 +1,6 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [General] Allow to edit all data from mesh/texture
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- [General] USB test
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- [General] Tyra version, render it on start
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- [Renderer] Fog
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- [Demo] Create cool demo which will show all features of Tyra
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@@ -15,6 +15,7 @@
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#include "./player/player.hpp"
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#include "./renderer/game_renderer.hpp"
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#include "./terrain/terrain.hpp"
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#include "./skybox/skybox.hpp"
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#include "./debug_object.hpp"
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namespace Demo {
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@@ -44,6 +45,7 @@ class GameState : public State<GlobalStateType> {
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GameRenderer renderer;
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Player* player;
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Terrain* terrain;
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Skybox* skybox;
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DebugObject* dbgObj;
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};
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@@ -0,0 +1,41 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <renderer/3d/mesh/static/static_mesh.hpp>
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#include <renderer/3d/pipeline/static/stapip_options.hpp>
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#include "states/game/renderer/renderer_static_pair.hpp"
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#include <renderer/renderer.hpp>
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using Tyra::Renderer;
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using Tyra::StaPipOptions;
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using Tyra::StaticMesh;
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using Tyra::TextureRepository;
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using Tyra::Vec4;
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namespace Demo {
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class Skybox {
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public:
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Skybox(TextureRepository* repo);
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~Skybox();
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StaticMesh* mesh;
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StaPipOptions* options;
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RendererStaticPair* pair;
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void update(const Vec4& playerPosition);
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private:
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void allocateOptions();
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};
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} // namespace Demo
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@@ -30,6 +30,7 @@ void GameState::onStart() {
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player = new Player(engine);
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terrain = new Terrain(&engine->renderer.core.texture.repository);
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skybox = new Skybox(&engine->renderer.core.texture.repository);
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dbgObj = new DebugObject(&engine->renderer.core.texture.repository);
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initialized = true;
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@@ -40,6 +41,7 @@ GlobalStateType GameState::onFinish() {
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delete player;
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delete terrain;
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delete skybox;
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delete dbgObj;
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initialized = false;
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@@ -54,10 +56,8 @@ void GameState::update() {
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// TODO: Get next player position and calculate all stuf for NEXT position
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// (not current!)
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// TODO: Fix camera for heightmap
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// TODO: Change map
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// TODO: Implement collision
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skybox->update(player->getPosition());
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auto cameraInfo = player->getCameraInfo();
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engine->renderer.beginFrame(cameraInfo);
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@@ -68,6 +68,7 @@ void GameState::update() {
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renderer.clear();
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{
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renderer.add(skybox->pair);
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renderer.add(player->staticPairs);
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renderer.add(player->dynamicPairs);
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renderer.add(terrain->pair);
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@@ -40,9 +40,10 @@ void Camera::update(const Vec4& playerPosition, const float& terrainHeight) {
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}
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unitCircle.x = (sin(circleRotation) * lengthFromOrigin);
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unitCircle.y = height + playerPosition.y + terrainHeight;
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unitCircle.y = height;
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unitCircle.z = (cos(circleRotation) * lengthFromOrigin);
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position = playerPosition;
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lookAt = unitCircle + playerPosition;
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}
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@@ -101,7 +101,8 @@ Weapon::~Weapon() {
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void Weapon::allocateOptions() {
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options = new StaPipOptions();
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options->shadingType = Tyra::TyraShadingGouraud;
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options->textureMappingType = Tyra::TyraNearest;
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options->shadingType = Tyra::TyraShadingFlat;
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options->blendingEnabled = false;
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options->fullClipChecks = false;
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options->frustumCulling = Tyra::PipelineFrustumCulling_None;
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@@ -0,0 +1,66 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "states/game/skybox/skybox.hpp"
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#include <loaders/3d/tyrobj/tyrobj_loader.hpp>
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#include <file/file_utils.hpp>
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using Tyra::FileUtils;
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using Tyra::TyrobjLoader;
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namespace Demo {
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Skybox::Skybox(TextureRepository* repo) {
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TyrobjLoader loader;
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auto* data = loader.load(FileUtils::fromCwd("game/models/skybox/skybox.obj"),
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1, 400.0F, true);
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data->normalsEnabled = false;
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mesh = new StaticMesh(*data);
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delete data;
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mesh->scale.scaleX(2.0F);
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mesh->scale.scaleZ(2.0F);
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for (u32 i = 0; i < mesh->getMaterialsCount(); i++) {
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auto* material = mesh->getMaterial(i);
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material->print();
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material->color.r = 16.0F;
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material->color.g = 16.0F;
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material->color.b = 16.0F;
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}
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repo->addByMesh(mesh, FileUtils::fromCwd("game/models/skybox/"), "png");
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allocateOptions();
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pair = new RendererStaticPair{mesh, options};
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}
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Skybox::~Skybox() {
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delete mesh;
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delete options;
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delete pair;
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}
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void Skybox::update(const Vec4& playerPosition) {
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mesh->translation.identity();
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mesh->translation.translate(playerPosition);
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}
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void Skybox::allocateOptions() {
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options = new StaPipOptions();
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options->frustumCulling = Tyra::PipelineFrustumCulling_None;
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options->shadingType = Tyra::TyraShadingGouraud;
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options->textureMappingType = Tyra::TyraNearest;
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options->blendingEnabled = true;
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options->antiAliasingEnabled = false;
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}
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} // namespace Demo
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@@ -18,7 +18,7 @@ using Tyra::TyrobjLoader;
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namespace Demo {
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Terrain::Terrain(TextureRepository* repo)
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: heightmap(-5.0F, // Min height
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70.0F, // Max height
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100.0F, // Max height
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Vec4(-196.6F, 0.0F, -412.0F, 1.0F), // Left up
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Vec4(286.0F, 0.0F, 443.3F, 1.0F) // Right down
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) {
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@@ -16,4 +16,6 @@ WASD = Left joy
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Arrows = Right joy
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Space = X
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Circle = C
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```
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```
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- Enable **"EE timing hack"** in PCSX2 hacks!
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@@ -29,14 +29,13 @@ class RendererCoreGSVRam {
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int allocate(const TextureData& texData);
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int allocateBuffer(const int& width, const int& height, const int& psm);
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int allocate(const int& width, const int& height, const int& psm,
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const int& alignment);
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/** Free texture, FIFO order */
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void free(const int& address);
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private:
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int allocate(const int& width, const int& height, const int& psm,
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const int& alignment);
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int getSize(int width, const int& height, const int& psm,
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const int& alignment);
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@@ -65,19 +65,21 @@ void Path3::sendTexture(Texture* texture,
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const RendererCoreTextureBuffers& texBuffers) {
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packet2_reset(texturePacket, false);
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int coreWidth = texBuffers.core->width <= 64 ? 64 : texBuffers.core->width;
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packet2_update(
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texturePacket,
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draw_texture_transfer(texturePacket->base, texture->getCoreData().data,
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texture->getWidth(), texture->getHeight(),
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texture->getCoreData().psm,
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texBuffers.core->address, texBuffers.core->width));
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texBuffers.core->address, coreWidth));
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if (texBuffers.clut != nullptr) {
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auto* clut = texture->getClutData();
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packet2_update(texturePacket, draw_texture_transfer(
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texturePacket->next, clut->data,
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clut->width, clut->height, clut->psm,
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texBuffers.clut->address, clut->width));
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int clutWidth = texBuffers.clut->width <= 64 ? 64 : texBuffers.clut->width;
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packet2_update(texturePacket,
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draw_texture_transfer(texturePacket->next, clut->data,
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clut->width, clut->height, clut->psm,
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texBuffers.clut->address, clutWidth));
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}
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packet2_chain_open_cnt(texturePacket, 0, 0, 0);
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