demo headers refactor

This commit is contained in:
h4570
2022-08-14 20:11:57 +02:00
parent 7ef0e73543
commit 5c2ae9770e
35 changed files with 57 additions and 87 deletions
+1 -3
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@@ -10,9 +10,7 @@
#pragma once
#include <renderer/3d/mesh/static/static_mesh.hpp>
#include <renderer/3d/pipeline/static/stapip_options.hpp>
#include <renderer/renderer.hpp>
#include <tyra>
#include "states/game/renderer/renderer_static_pair.hpp"
using Tyra::Renderer;
+1 -5
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@@ -10,13 +10,9 @@
#pragma once
#include <renderer/3d/mesh/dynamic/dynamic_mesh.hpp>
#include <renderer/3d/pipeline/dynamic/dynpip_options.hpp>
#include <renderer/3d/mesh/dynamic/animation_sequence_callback.hpp>
#include <tyra>
#include "states/game/renderer/renderer_dynamic_pair.hpp"
#include "states/game/terrain/heightmap.hpp"
#include <renderer/renderer.hpp>
#include <engine.hpp>
#include "./enemy_info.hpp"
using Tyra::AnimationSequenceCallback;
+2 -2
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@@ -10,10 +10,10 @@
#pragma once
#include "states/game/terrain/heightmap.hpp"
#include "./enemy.hpp"
#include <tyra>
#include <vector>
#include "states/game/terrain/heightmap.hpp"
#include "./enemy.hpp"
using Tyra::DynamicMesh;
using Tyra::Engine;
+1 -3
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@@ -10,9 +10,7 @@
#pragma once
#include "math/vec4.hpp"
#include "renderer/core/3d/camera_info_3d.hpp"
#include "pad/pad.hpp"
#include <tyra>
using Tyra::CameraInfo3D;
using Tyra::Pad;
+6 -2
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@@ -15,7 +15,8 @@
#include "states/game/terrain/heightmap.hpp"
#include "./weapon.hpp"
#include "./camera.hpp"
#include <engine.hpp>
#include "./player_shoot_action.hpp"
#include <tyra>
using Tyra::Engine;
using Tyra::Pad;
@@ -35,8 +36,11 @@ class Player {
void update(const Heightmap& heightmap);
PlayerShootAction getShootAction() const;
private:
void handlePlayerPosition(const Heightmap& heightmap,const float& terrainHeight);
void handlePlayerPosition(const Heightmap& heightmap,
const float& terrainHeight);
float speed;
Pad* pad;
@@ -0,0 +1,25 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include <tyra>
#include <optional>
using Tyra::Ray;
namespace Demo {
struct PlayerShootAction {
bool isShooting = false;
std::optional<Ray> ray;
};
} // namespace Demo
+1 -7
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@@ -10,13 +10,7 @@
#pragma once
#include <renderer/3d/mesh/static/static_mesh.hpp>
#include <renderer/3d/pipeline/static/stapip_options.hpp>
#include <renderer/renderer.hpp>
#include <engine.hpp>
#include <pad/pad.hpp>
#include <audio/audio.hpp>
#include <time/timer.hpp>
#include <tyra>
using Tyra::Audio;
using Tyra::Engine;
@@ -10,11 +10,9 @@
#pragma once
#include "renderer/renderer.hpp"
#include "renderer/3d/pipeline/dynamic/dynamic_pipeline.hpp"
#include "renderer/3d/pipeline/static/static_pipeline.hpp"
#include "./renderer_dynamic_pair.hpp"
#include <tyra>
#include "./renderer_static_pair.hpp"
#include "./renderer_dynamic_pair.hpp"
using Tyra::DynamicPipeline;
using Tyra::Renderer;
@@ -10,8 +10,7 @@
#pragma once
#include "renderer/3d/pipeline/dynamic/dynamic_pipeline.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
#include <tyra>
using Tyra::DynamicMesh;
using Tyra::DynPipOptions;
@@ -10,8 +10,7 @@
#pragma once
#include "renderer/3d/pipeline/static/static_pipeline.hpp"
#include "renderer/3d/mesh/static/static_mesh.hpp"
#include <tyra>
using Tyra::StaPipOptions;
using Tyra::StaticMesh;
+1 -3
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@@ -10,10 +10,8 @@
#pragma once
#include <renderer/3d/mesh/static/static_mesh.hpp>
#include <renderer/3d/pipeline/static/stapip_options.hpp>
#include <tyra>
#include "states/game/renderer/renderer_static_pair.hpp"
#include <renderer/renderer.hpp>
using Tyra::Renderer;
using Tyra::StaPipOptions;
+1 -3
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@@ -10,10 +10,8 @@
#pragma once
#include <renderer/3d/mesh/static/static_mesh.hpp>
#include <renderer/3d/pipeline/static/stapip_options.hpp>
#include <tyra>
#include "states/game/renderer/renderer_static_pair.hpp"
#include <renderer/renderer.hpp>
using Tyra::Renderer;
using Tyra::StaPipOptions;
+1 -2
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@@ -10,8 +10,7 @@
#pragma once
#include "math/vec4.hpp"
#include "loaders/texture/png_loader.hpp"
#include <tyra>
using Tyra::Vec4;
+1 -3
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@@ -10,10 +10,8 @@
#pragma once
#include <renderer/3d/mesh/static/static_mesh.hpp>
#include <renderer/3d/pipeline/static/stapip_options.hpp>
#include <tyra>
#include "states/game/renderer/renderer_static_pair.hpp"
#include <renderer/renderer.hpp>
#include "./heightmap.hpp"
using Tyra::StaPipOptions;
@@ -12,8 +12,7 @@
#include "state/state.hpp"
#include "../intro_state_type.hpp"
#include "renderer/core/2d/sprite/sprite.hpp"
#include "time/timer.hpp"
#include <tyra>
using Tyra::Sprite;
using Tyra::Texture;
@@ -12,8 +12,7 @@
#include "state/state.hpp"
#include "../intro_state_type.hpp"
#include "renderer/core/2d/sprite/sprite.hpp"
#include "time/timer.hpp"
#include <tyra>
using Tyra::Sprite;
using Tyra::Texture;
@@ -12,8 +12,7 @@
#include "state/state.hpp"
#include "../intro_state_type.hpp"
#include "renderer/core/2d/sprite/sprite.hpp"
#include "time/timer.hpp"
#include <tyra>
using Tyra::Sprite;
using Tyra::Texture;