demo headers refactor

This commit is contained in:
h4570
2022-08-14 20:11:57 +02:00
parent 7ef0e73543
commit 5c2ae9770e
35 changed files with 57 additions and 87 deletions
+1 -5
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@@ -10,13 +10,9 @@
#pragma once
#include <renderer/3d/mesh/dynamic/dynamic_mesh.hpp>
#include <renderer/3d/pipeline/dynamic/dynpip_options.hpp>
#include <renderer/3d/mesh/dynamic/animation_sequence_callback.hpp>
#include <tyra>
#include "states/game/renderer/renderer_dynamic_pair.hpp"
#include "states/game/terrain/heightmap.hpp"
#include <renderer/renderer.hpp>
#include <engine.hpp>
#include "./enemy_info.hpp"
using Tyra::AnimationSequenceCallback;
+2 -2
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@@ -10,10 +10,10 @@
#pragma once
#include "states/game/terrain/heightmap.hpp"
#include "./enemy.hpp"
#include <tyra>
#include <vector>
#include "states/game/terrain/heightmap.hpp"
#include "./enemy.hpp"
using Tyra::DynamicMesh;
using Tyra::Engine;