demo headers refactor
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@@ -10,13 +10,9 @@
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#pragma once
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#include <renderer/3d/mesh/dynamic/dynamic_mesh.hpp>
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#include <renderer/3d/pipeline/dynamic/dynpip_options.hpp>
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#include <renderer/3d/mesh/dynamic/animation_sequence_callback.hpp>
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#include <tyra>
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#include "states/game/renderer/renderer_dynamic_pair.hpp"
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#include "states/game/terrain/heightmap.hpp"
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#include <renderer/renderer.hpp>
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#include <engine.hpp>
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#include "./enemy_info.hpp"
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using Tyra::AnimationSequenceCallback;
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