demo headers refactor
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@@ -10,10 +10,10 @@
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#pragma once
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#include "states/game/terrain/heightmap.hpp"
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#include "./enemy.hpp"
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#include <tyra>
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#include <vector>
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#include "states/game/terrain/heightmap.hpp"
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#include "./enemy.hpp"
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using Tyra::DynamicMesh;
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using Tyra::Engine;
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