demo headers refactor
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@@ -10,7 +10,6 @@
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#include "states/game/enemy/enemy.hpp"
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#include <functional>
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#include "debug/debug.hpp"
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using Tyra::Math;
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@@ -49,7 +48,7 @@ Enemy::Enemy(Engine* engine, const EnemyInfo& t_info) {
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mesh->translation.translateY(-5.0F);
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audio = &engine->audio;
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audio->adpcm.setVolume(50, info.adpcmChannel);
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audio->adpcm.setVolume(30, info.adpcmChannel);
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allocateOptions();
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