demo headers refactor
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@@ -31,6 +31,12 @@ void Player::update(const Heightmap& heightmap) {
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weapon.update();
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}
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PlayerShootAction Player::getShootAction() const {
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PlayerShootAction action;
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return action;
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}
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void Player::handlePlayerPosition(const Heightmap& heightmap,
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const float& terrainHeight) {
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const auto& leftJoy = pad->getLeftJoyPad();
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