skip not used materials
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@@ -55,6 +55,7 @@ Terrain::~Terrain() {
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void Terrain::allocateOptions() {
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options = new StaPipOptions();
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options->frustumCulling = Tyra::PipelineFrustumCulling_None;
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options->shadingType = Tyra::TyraShadingGouraud;
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options->blendingEnabled = true;
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options->antiAliasingEnabled = false;
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