Added: Information in mesh_frame on if STs/Normals are present, misc changes for PR #65 code review.
This commit is contained in:
@@ -119,6 +119,9 @@ public:
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const u8 &areMaterialsAllocated() const { return _areMaterialsAllocated; };
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const u8 &areMaterialsAllocated() const { return _areMaterialsAllocated; };
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const u8 &isBoundingBoxCalculated() const { return _isBoundingBoxCalculated; };
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const u8 &isBoundingBoxCalculated() const { return _isBoundingBoxCalculated; };
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const u8 &areSTsPresent() const { return _areSTsPresent; };
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const u8 &areNormalsPresent() const { return _areNormalsPresent; };
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/** Set STs count and allocate memory. */
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/** Set STs count and allocate memory. */
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void allocateSTs(const u32 &t_val);
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void allocateSTs(const u32 &t_val);
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@@ -131,6 +134,9 @@ public:
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/** Set materials count and allocate memory. */
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/** Set materials count and allocate memory. */
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void allocateMaterials(const u32 &t_val);
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void allocateMaterials(const u32 &t_val);
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void setSTsPresent(const u8 &b) { _areSTsPresent = b; };
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void setNormalsPresent(const u8 &b) { _areNormalsPresent = b; };
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/**
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/**
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* Calculates bounding box (AABB) for frame and for materiaals.
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* Calculates bounding box (AABB) for frame and for materiaals.
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* Should be called by data loader,
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* Should be called by data loader,
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@@ -144,6 +150,8 @@ private:
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_areVerticesAllocated,
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_areVerticesAllocated,
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_areNormalsAllocated,
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_areNormalsAllocated,
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_areMaterialsAllocated,
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_areMaterialsAllocated,
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_areSTsPresent,
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_areNormalsPresent,
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_isBoundingBoxCalculated;
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_isBoundingBoxCalculated;
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u32 vertexCount, stsCount, normalsCount, materialsCount;
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u32 vertexCount, stsCount, normalsCount, materialsCount;
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MeshMaterial *materials;
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MeshMaterial *materials;
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@@ -145,9 +145,7 @@ void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_
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//if(fscanf
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//if(fscanf
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}*/
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}*/
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switch (matches)
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if (matches == 9)
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{
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case 9:
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{
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{
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o_result->getMaterial(materialsI).setVertexFace(faceI, vertexIndex[0] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI, vertexIndex[0] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI + 1, vertexIndex[1] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI + 1, vertexIndex[1] - 1);
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@@ -156,14 +154,15 @@ void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_
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o_result->getMaterial(materialsI).setSTFace(faceI, coordIndex[0] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI, coordIndex[0] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 1, coordIndex[1] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 1, coordIndex[1] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 2, coordIndex[2] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 2, coordIndex[2] - 1);
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o_result->setSTsPresent(true);
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o_result->getMaterial(materialsI).setNormalFace(faceI, normalIndex[0] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI, normalIndex[0] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 1, normalIndex[1] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 1, normalIndex[1] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 2, normalIndex[2] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 2, normalIndex[2] - 1);
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o_result->setNormalsPresent(true);
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faceI += 3;
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faceI += 3;
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break;
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}
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}
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case 2:
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else if (matches == 2)
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{
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{
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o_result->getMaterial(materialsI).setVertexFace(faceI, vertexIndex[0] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI, vertexIndex[0] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI + 1, vertexIndex[1] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI + 1, vertexIndex[1] - 1);
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@@ -172,10 +171,10 @@ void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_
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o_result->getMaterial(materialsI).setSTFace(faceI, coordIndex[0] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI, coordIndex[0] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 1, coordIndex[1] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 1, coordIndex[1] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 2, coordIndex[2] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 2, coordIndex[2] - 1);
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o_result->setSTsPresent(true);
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faceI += 2;
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faceI += 2;
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break;
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}
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}
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case 1:
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else if (matches == 1)
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{
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{
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if (newerMatches == 3)
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if (newerMatches == 3)
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{
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{
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@@ -193,10 +192,9 @@ void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_
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o_result->getMaterial(materialsI).setNormalFace(faceI, normalIndex[0] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI, normalIndex[0] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 1, normalIndex[1] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 1, normalIndex[1] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 2, normalIndex[2] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 2, normalIndex[2] - 1);
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o_result->setNormalsPresent(true);
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faceI += 2;
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faceI += 2;
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}
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}
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break;
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}
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}
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}
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}
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}
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}
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}
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@@ -25,6 +25,8 @@ MeshFrame::MeshFrame()
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_areVerticesAllocated = false;
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_areVerticesAllocated = false;
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_areNormalsAllocated = false;
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_areNormalsAllocated = false;
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_areMaterialsAllocated = false;
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_areMaterialsAllocated = false;
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_areSTsPresent = false;
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_areNormalsPresent = false;
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}
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}
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MeshFrame::~MeshFrame()
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MeshFrame::~MeshFrame()
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