Replaced renderer::draw() call with array of meshes and size of array as argument with a loop iterating through water tile array, calling draw on the individual water tiles.

This commit is contained in:
Foxar
2021-04-18 23:02:21 +02:00
parent bf0c65a14c
commit 611d4f76be
+5 -1
View File
@@ -239,7 +239,11 @@ void Dolphin::onUpdate()
waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
engine->renderer->draw(island);
engine->renderer->draw(waterDrawList, WATER_TILES_COUNT);
for (int i = 0; i < WATER_TILES_COUNT; i++)
{
engine->renderer->draw(*waterDrawList[i]);
}
engine->renderer->draw(skybox);
engine->renderer->draw(waterbox);
engine->renderer->draw(seabed);