Replaced renderer::draw() call with array of meshes and size of array as argument with a loop iterating through water tile array, calling draw on the individual water tiles.
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@@ -239,7 +239,11 @@ void Dolphin::onUpdate()
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waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
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waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
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engine->renderer->draw(island);
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engine->renderer->draw(island);
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engine->renderer->draw(waterDrawList, WATER_TILES_COUNT);
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for (int i = 0; i < WATER_TILES_COUNT; i++)
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{
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engine->renderer->draw(*waterDrawList[i]);
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}
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engine->renderer->draw(skybox);
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engine->renderer->draw(skybox);
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engine->renderer->draw(waterbox);
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engine->renderer->draw(waterbox);
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engine->renderer->draw(seabed);
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engine->renderer->draw(seabed);
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