Merge pull request #80 from h4570/feature/dolphin
Dolphin: Cleanup & changed water logic.
This commit is contained in:
@@ -12,7 +12,7 @@
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#include <utils/math.hpp>
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const float CAMERA_Y = 15.0F;
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const float CAMERA_Y = 25.0F;
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Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position)
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{
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@@ -40,12 +40,7 @@ void Camera::rotate(Pad &t_pad)
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horizontalLevel -= 0.08;
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else if (t_pad.rJoyH >= 200)
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horizontalLevel += 0.08;
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/*
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if (t_pad.rJoyV <= 50 && verticalLevel > 25.0F)
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verticalLevel -= 0.9F;
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else if (t_pad.rJoyV >= 200 && verticalLevel < 80.0F)
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verticalLevel += 0.9F;
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*/
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unitCirclePosition.x = (Math::sin(horizontalLevel) * verticalLevel);
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unitCirclePosition.y = CAMERA_Y;
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unitCirclePosition.z = (Math::cos(horizontalLevel) * verticalLevel);
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@@ -56,15 +51,4 @@ void Camera::followBy(Mesh &t_mesh)
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position.x = unitCirclePosition.x + t_mesh.position.x;
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position.y = unitCirclePosition.y + t_mesh.position.y;
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position.z = unitCirclePosition.z + t_mesh.position.z;
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if (position.x > (-0.04F * verticalLevel) &&
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position.x < 0.0F &&
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position.z > (0.998F * verticalLevel))
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{
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// TODO
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// position.x = 0.0F;
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// position.y = 0.0F;
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// position.z = 0.0F;
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// horizontalLevel = 0.0F;
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}
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}
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@@ -11,14 +11,12 @@
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#include "dolphin.hpp"
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#include "utils/math.hpp"
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const u8 WATER_TILE_SCALE = 5;
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const u8 WATER_SIZE = 100;
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float Dolphin::engineFPS = 60.0F;
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const float WATER_TILE_SCALE = 6.0F;
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const u8 WATER_SIZE = 4;
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const u8 MINES_COUNT = 15;
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const u8 OYSTERS_COUNT = 5;
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float Dolphin::engineFPS = 60.F;
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Dolphin::Dolphin(Engine *t_engine) : engine(t_engine), camera(&engine->screen)
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{
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oysters = new Collectible[OYSTERS_COUNT];
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@@ -29,6 +27,7 @@ Dolphin::~Dolphin()
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{
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delete[] oysters;
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delete[] mines;
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delete[] waterDrawList;
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}
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void Dolphin::onInit()
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@@ -73,11 +72,26 @@ void Dolphin::onInit()
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printf("Loaded.\n");
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printf("Loading water...\n");
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water.loadObj("water/", "water", WATER_TILE_SCALE, false);
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water.position.set(0, WATER_LEVEL, 0);
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texRepo->addByMesh("water/", water, BMP);
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water.shouldBeFrustumCulled = false;
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water.shouldBeBackfaceCulled = false;
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u32 spiralOffset = (u32)Math::sqrt(WATER_TILES_COUNT);
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waterDrawList = new Mesh *[WATER_TILES_COUNT];
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calcSpiral(spiralOffset, spiralOffset);
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water[0].loadObj("water/", "water", WATER_TILE_SCALE, false);
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water[0].position.set(0.0F, WATER_LEVEL, 0.0F);
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texRepo->addByMesh("water/", water[0], BMP);
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water[0].shouldBeFrustumCulled = true;
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water[0].shouldBeBackfaceCulled = false;
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waterDrawList[0] = &water[0];
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for (size_t i = 1; i < WATER_TILES_COUNT; i++)
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{
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water[i].loadFrom(water[0]);
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water[i].shouldBeFrustumCulled = true;
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water[i].shouldBeBackfaceCulled = false;
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water[i].position.set(WATER_TILE_SCALE * 2.0F * spirals[i].x, WATER_LEVEL, WATER_TILE_SCALE * 2.0F * spirals[i].y);
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texRepo->getByMesh(water[0].getId(), water[0].getMaterial(0).getId())
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->addLink(water[i].getId(), water[i].getMaterial(0).getId());
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waterDrawList[i] = &water[i];
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}
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printf("Loading seabed...\n");
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seabed.loadObj("seabed/", "seabed", 10.0F, false);
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@@ -96,7 +110,6 @@ void Dolphin::onInit()
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waterbox.position.y = -100.F;
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printf("Loading oyster dff\n");
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//oysters[0].loadDff("oyster/", "oyster", 1.F, false);
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oysters[0].mesh.loadObj("oyster/", "oyster", 10.F, false);
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printf("Loaded.");
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oysters[0].mesh.shouldBeBackfaceCulled = false;
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@@ -117,7 +130,6 @@ void Dolphin::onInit()
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printf("Loading mine .obj\n");
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mines[0].mesh.loadObj("mine/", "mine", 10.F, false);
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printf("Loaded.");
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mines[0].mesh.shouldBeBackfaceCulled = false;
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mines[0].mesh.shouldBeFrustumCulled = false;
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mines[0].mesh.position.set(5, -15, 32);
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@@ -135,7 +147,8 @@ void Dolphin::onInit()
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}
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Texture *pLifeTex = texRepo->add("2d/", "life", PNG);
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//pLifeTex->addLink(lifeSprites[0].getId());
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// pLifeTex->addLink(lifeSprites[0].getId());
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for (int i = 0; i < 3; i++)
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{
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lifeSprites[i].size.set(64.0F, 64.0F);
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@@ -164,12 +177,13 @@ void Dolphin::onUpdate()
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engine->renderer->draw(gameOver);
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return;
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}
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Dolphin::engineFPS = engine->fps;
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if (engine->pad.isCrossClicked)
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printf("Delta multiplier: %f\n", 60.0F / engine->fps);
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float xDist = player.mesh.position.x - water.position.x;
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float zDist = player.mesh.position.z - water.position.z;
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Dolphin::engineFPS = engine->fps;
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// if (engine->pad.isCrossClicked)
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// printf("Delta multiplier: %f\n", 60.0F / engine->fps);
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float xDist = player.mesh.position.x - water[0].position.x;
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float zDist = player.mesh.position.z - water[0].position.z;
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if (xDist < 0)
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xDist *= -1;
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if (zDist < 0)
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@@ -177,8 +191,11 @@ void Dolphin::onUpdate()
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if (xDist > WATER_SIZE * WATER_TILE_SCALE / 4 ||
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zDist > WATER_SIZE * WATER_TILE_SCALE / 4)
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{
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water.position.x = (player.mesh.position.x / WATER_SIZE) * WATER_SIZE;
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water.position.z = (player.mesh.position.z / WATER_SIZE) * WATER_SIZE;
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for (size_t i = 0; i < WATER_TILES_COUNT; i++)
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{
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water[i].position.x = player.mesh.position.x + (WATER_TILE_SCALE * 2.0F * spirals[i].x);
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water[i].position.z = player.mesh.position.z + (WATER_TILE_SCALE * 2.0F * spirals[i].y);
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}
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}
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for (int i = 0; i < OYSTERS_COUNT; i++)
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@@ -188,7 +205,7 @@ void Dolphin::onUpdate()
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float dist = vecDist.length();
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if (dist < 20.F && player.isJumping() && oysters[i].isActive())
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{
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printf("Pickup %d Dist %d\n", i, dist);
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printf("Pickup:%d Dist:%f\n", i, dist);
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oysters[i].disappear();
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player.setLife(player.getLifes() + 1);
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engine->audio.setADPCMVolume(30, 3);
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@@ -204,11 +221,11 @@ void Dolphin::onUpdate()
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if (dist < 20.F && !mines[i].getExplosionTicks())
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{
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printf("Vecdist %f,%f,%f\n", vecDist.x, vecDist.y, vecDist.z);
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printf("Explode %d Dist %d\n", i, dist);
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printf("Vecdist: %f,%f,%f\n", vecDist.x, vecDist.y, vecDist.z);
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printf("Explode:%d Dist:%f\n", i, dist);
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mines[i].explode();
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player.setLife(player.getLifes() - 1);
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//Buffer switching to prevent playing two sounds on one buffer
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// Buffer switching to prevent playing two sounds on one buffer
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engine->audio.setADPCMVolume(65, Mine::lastSoundBuffer);
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engine->audio.playADPCM(boomSound, Mine::lastSoundBuffer);
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Mine::lastSoundBuffer = Mine::lastSoundBuffer == 4 ? 5 : 4;
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@@ -220,35 +237,34 @@ void Dolphin::onUpdate()
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player.update(engine->pad);
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camera.update(engine->pad, player.mesh);
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skybox.position.set(player.mesh.position.x, +200.0F, player.mesh.position.z);
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waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
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engine->renderer->draw(island);
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engine->renderer->draw(water);
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engine->renderer->draw(waterDrawList, WATER_TILES_COUNT);
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engine->renderer->draw(skybox);
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engine->renderer->draw(waterbox);
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engine->renderer->draw(seabed);
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for (u8 i = 0; i < OYSTERS_COUNT; i++)
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{
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if (oysters[i].isActive())
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{
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engine->renderer->draw(oysters[i].mesh);
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}
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}
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for (u8 i = 0; i < MINES_COUNT; i++)
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{
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if (mines[i].getExplosionTicks() < MINE_EXPLOSION_TICKS)
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engine->renderer->draw(mines[i].mesh);
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}
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for (u8 i = 0; i < player.getLifes(); i++)
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{
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engine->renderer->draw(lifeSprites[i]);
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}
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engine->renderer->draw(player.mesh);
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if (camera.position.y < WATER_LEVEL)
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{
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engine->renderer->draw(waterOverlay);
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engine->audio.setADPCMVolume(0, 0); //Surface ambient
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engine->audio.setADPCMVolume(65, 1); //Underwater ambient
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engine->audio.setADPCMVolume(0, 0); // Surface ambient
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engine->audio.setADPCMVolume(65, 1); // Underwater ambient
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}
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else
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{
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@@ -256,3 +272,28 @@ void Dolphin::onUpdate()
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engine->audio.setADPCMVolume(0, 1); //Underwater ambient
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}
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}
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void Dolphin::calcSpiral(int X, int Y)
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{
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int x, y, dx;
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x = y = dx = 0;
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int dy = -1;
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int t = X > Y ? X : Y;
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int maxI = t * t;
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for (int i = 0; i < maxI; i++)
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{
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if ((-X / 2 <= x) && (x <= X / 2) && (-Y / 2 <= y) && (y <= Y / 2))
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{
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spirals[i].x = x;
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spirals[i].y = y;
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}
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if ((x == y) || ((x < 0) && (x == -y)) || ((x > 0) && (x == 1 - y)))
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{
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t = dx;
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dx = -dy;
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dy = t;
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}
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x += dx;
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y += dy;
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}
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}
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@@ -37,8 +37,15 @@ public:
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static float engineFPS;
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private:
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/*DO NOT TOUCH ORDER OF DECLARATION!
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GCC BUG CAUSES RENDERING TO FAIL IN ANY OTHER ORDER OF DECLARATION!*/
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void calcSpiral(int X, int Y);
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static const u16 WATER_TILES_COUNT = 1024;
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Point spirals[WATER_TILES_COUNT];
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Mesh **waterDrawList;
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/**
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* DO NOT TOUCH ORDER OF DECLARATION!
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* GCC BUG CAUSES RENDERING TO FAIL IN ANY OTHER ORDER OF DECLARATION!
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*/
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Mesh seabed;
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Mesh island;
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Mesh skybox;
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@@ -49,7 +56,7 @@ private:
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Collectible *oysters;
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TextureRepository *texRepo;
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Sprite waterOverlay;
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Mesh water;
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Mesh water[WATER_TILES_COUNT];
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Mesh waterbox;
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Sprite lifeSprites[3];
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Sprite gameOver;
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@@ -18,4 +18,4 @@ int main()
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game.engine->init(&game, 128);
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SleepThread();
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return 0;
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}
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}
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@@ -25,10 +25,6 @@ Collectible::Collectible()
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bDisappearing = false;
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}
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Collectible::~Collectible()
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{
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}
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void Collectible::disappear()
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{
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bDisappearing = true;
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@@ -21,7 +21,6 @@ public:
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float rotation;
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Mesh mesh;
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Collectible();
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~Collectible();
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void update();
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void disappear();
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void setActive(const u8 &b) { bActive = b; }
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@@ -20,10 +20,6 @@ Mine::Mine()
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explosionTicks = 0;
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}
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Mine::~Mine()
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{
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}
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void Mine::update()
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{
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if (bExploding && explosionTicks < MINE_EXPLOSION_TICKS)
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@@ -24,7 +24,6 @@ public:
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void explode() { bExploding = true; }
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void update();
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Mine();
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~Mine();
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const u8 &getExplosionTicks() { return explosionTicks; }
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private:
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@@ -28,10 +28,6 @@ Player::Player()
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lifes = 3;
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}
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Player::~Player()
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{
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}
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void Player::init(Engine *t_engine)
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{
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pEngine = t_engine;
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@@ -63,8 +59,7 @@ void Player::update(Pad &t_pad)
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if (t_pad.isCrossClicked && mesh.getCurrentAnimationFrame() <= 14 && WATER_LEVEL - 15 < mesh.position.y)
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{
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printf("Cross\n");
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mesh.setAnimSpeed(0.8F);
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mesh.setAnimSpeed(1.0F);
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mesh.playAnimation(14, 58, 0);
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}
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@@ -72,19 +67,10 @@ void Player::update(Pad &t_pad)
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bIsJumping = true;
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else
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bIsJumping = false;
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/*
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if (lift < 0)
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mesh.rotation.y = 1;
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else if (lift > 0)
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mesh.rotation.y = -1;
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else
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mesh.rotation.y = 0;
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*/
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if (velocity > 0 && mesh.getCurrentAnimationFrame() == 0)
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{
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mesh.setAnimSpeed(0.05F);
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printf("Swim animation\n");
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mesh.playAnimation(1, 14, 0);
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}
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if (mesh.getCurrentAnimationFrame() == 42)
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@@ -101,7 +87,7 @@ void Player::update(Pad &t_pad)
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bIsImpactingWater = false;
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}
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velocity *= 60.0F / Dolphin::engineFPS; //Moving by deltatime of last frame.
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velocity *= 60.0F / Dolphin::engineFPS; // Moving by deltatime of last frame.
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mesh.position.z +=
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Math::cos(mesh.rotation.z) * velocity * (bIsJumping + 1);
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mesh.position.x +=
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@@ -25,7 +25,6 @@ public:
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float gravity, velocity, lift;
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Mesh mesh;
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Player();
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~Player();
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void init(Engine *t_engine);
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void update(Pad &t_pad);
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const u8 &isJumping() { return bIsJumping; }
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