shoot action in demo
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@@ -31,6 +31,7 @@ class Weapon {
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StaticMesh* mesh;
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StaPipOptions* options;
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bool isShooting = false;
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void update();
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@@ -45,6 +46,7 @@ class Weapon {
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audsrv_adpcm_t* shootAdpcm;
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void shoot();
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void allocateOptions();
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u8 getShootChannel();
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};
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