moved from h4570/tyra

This commit is contained in:
Sandro Sobczyński
2020-10-28 09:16:49 +01:00
commit 68eb496e11
90 changed files with 8066 additions and 0 deletions
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_AUDIO_
#define _TYRA_AUDIO_
#include <tamtypes.h>
#include <stdio.h>
#include <audsrv.h>
#include <kernel.h>
#include "../models/audio_listener.hpp"
#define STACK_SIZE 8 * 1024
/** Class responsible for audio playing */
class Audio
{
public:
Audio();
~Audio();
u8 isTrackDone;
ee_sema_t sema;
int fillbufferSema;
void init(u32 t_listenersAmount);
void play();
void stop();
void loadSong(char *t_filename);
void unloadSong();
void setVolume(u8 t_volume);
void addListener(AudioListener *t_listener);
void startThread();
private:
void work();
static void audioThread();
u8 isInitialized, shouldPlay, songLoaded, isVolumeSet;
ee_thread_t audioThreadAttr;
u8 audioThreadStack[STACK_SIZE] ALIGNED(16);
int audioThreadId;
AudioListener **listeners;
u32 listenersAmount;
u32 addedListeners;
void initSema();
void loadModules();
void initAUDSRV();
int ret, played;
char chunk[2048];
FILE *wav;
audsrv_fmt_t format;
static int fillbuffer(void *arg);
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_CAMERA_BASE_
#define _TYRA_CAMERA_BASE_
#include "../models/math/plane.hpp"
#include "../models/math/matrix.hpp"
#include "../models/math/vector3.hpp"
#include "../models/screen_settings.hpp"
/** Class responsible for frustum culling */
class CameraBase
{
public:
CameraBase(ScreenSettings *t_screen, Vector3 *t_position, Vector3 *t_up, Vector3 *t_unitCirclePosition);
virtual ~CameraBase(){};
void setScreen();
void updatePlanes(Vector3 t_target);
Plane planes[6];
Matrix worldView;
protected:
ScreenSettings *screen;
private:
Vector3 *position2, *up2, *unitCirclePosition2;
float farPlaneDist, nearPlaneDist, nearHeight, nearWidth, farHeight, farWidth;
Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_GIF_SENDER_
#define _TYRA_GIF_SENDER_
#include <tamtypes.h>
#include <draw_buffers.h>
#include <draw_types.h>
#include <draw_primitives.h>
#include <math3d.h>
#include <packet.h>
#include "../models/mesh.hpp"
#include "../models/math/matrix.hpp"
#include "../models/screen_settings.hpp"
#include "../models/light_bulb.hpp"
#include "../models/render_data.hpp"
/** Class responsible for sending data packets via GIF (PATH3) */
class GifSender
{
public:
GifSender(u32 t_packetSize, ScreenSettings *t_screen);
~GifSender();
void initPacket(u8 context);
void addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
void addClear(zbuffer_t *t_zBuffer);
void sendPacket();
void sendClear(zbuffer_t *t_zBuffer);
static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
private:
xyz_t *xyz;
color_t *rgbaq;
texel_t *st;
u8 isAnyObjectAdded;
ScreenSettings *screen;
u64 *dw;
qword_t *q, *dmatag;
packet_t *packets[2];
packet_t *currentPacket;
u8 packetsCount;
int packetSize;
float halfScreenW, halfScreenH;
MATRIX localWorld, localScreen, localLight;
u32 calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount);
void convertCalcs(u32 t_vertCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, u8 t_alpha);
void addCurrentCalcs(u32 &t_vertexCount);
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_LIGHT_
#define _TYRA_LIGHT_
#include <math3d.h>
#include <tamtypes.h>
#include "../models/math/vector3.hpp"
#include "../models/light_bulb.hpp"
class Light
{
public:
Light();
~Light();
static u16 getLightsCount(u32 t_bulbsCount);
static void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_bulbsCount, Vector3 t_objPosition);
private:
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_PAD_
#define _TYRA_PAD_
#include <tamtypes.h>
#include <libpad.h>
/** Class responsible for player pad */
class Pad
{
public:
u8 isCrossClicked, isSquareClicked, isTriangleClicked, isCircleClicked;
u8 isDpadUpPressed, isDpadDownPressed, isDpadLeftPressed, isDpadRightPressed;
u8 lJoyH, lJoyV, rJoyH, rJoyV;
Pad();
~Pad();
void update();
private:
char padBuf[256] __attribute__((aligned(64)));
char actAlign[6];
int actuators, ret, port, slot;
padButtonStatus buttons;
u32 padData, oldPad, newPad;
void reset();
void loadModules();
int waitPadReady();
int initPad();
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_RENDERER_
#define _TYRA_RENDERER_
#include <draw_buffers.h>
#include <draw_primitives.h>
#include <packet.h>
#include "gif_sender.hpp"
#include "vif_sender.hpp"
#include "../models/math/plane.hpp"
#include "../models/screen_settings.hpp"
#include "../models/render_data.hpp"
/** Class responsible for intializing draw env, textures and buffers */
class Renderer
{
public:
Renderer(u32 t_packetSize, ScreenSettings *t_screen);
~Renderer();
framebuffer_t frameBuffers[2];
u8 context;
zbuffer_t zBuffer;
prim_t prim;
/** PATH3 Many + lighting */
void drawByPath3(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
/** PATH3 Single + lighting */
void drawByPath3(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
/** PATH3 Many */
void drawByPath3(Mesh **t_meshes, u16 t_amount);
/** PATH3 Single */
void drawByPath3(Mesh *t_mesh);
/** PATH1 Many + lighting */
void draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
/** PATH1 Single + lighting */
void draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
/** PATH1 Many */
void draw(Mesh **t_meshes, u16 t_amount);
/** PATH1 Single */
void draw(Mesh *t_mesh);
void setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes);
void endFrame(float fps);
private:
void changeTexture(Mesh *t_mesh, u8 t_textureIndex);
void flipBuffers();
void beginFrameIfNeeded();
u8 isFrameEmpty;
Matrix perspective;
RenderData renderData;
u32 lastTextureId;
GifSender *gifSender;
VifSender *vifSender;
packet_t *flipPacket;
void allocateBuffers(float t_screenW, float t_screenH);
void initDrawingEnv(float t_screenW, float t_screenH);
void setPrim();
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_TIMER_
#define _TYRA_TIMER_
#include <tamtypes.h>
/** Class responsible for fps counting */
class Timer
{
public:
Timer();
~Timer();
u32 getTimeDelta();
void primeTimer();
float getFPS();
private:
u32 lastTime, time, change;
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_VIF_SENDER_
#define _TYRA_VIF_SENDER_
#include <tamtypes.h>
#include "../models/render_data.hpp"
#include "../models/light_bulb.hpp"
#include "../models/mesh.hpp"
#include "../models/math/matrix.hpp"
#include "../models/math/vector3.hpp"
#include "vu1.hpp"
/** Class responsible for sending 3D objects via VIF (PATH 1) */
class VifSender
{
public:
VifSender();
~VifSender();
// TODO refactor
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, VECTOR *colors, Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
private:
void drawVertices(Mesh *t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_coordinates, prim_t *t_prim);
MATRIX localWorld, localScreen;
VECTOR position, rotation;
u32 vertCount;
VU1 vu1;
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_VU1_
#define _TYRA_VU1_
#include "../models/math/matrix.hpp"
#include <draw_buffers.h>
#include <tamtypes.h>
#include <draw_primitives.h>
#include <packet.h>
#include <math3d.h>
const u32 VIF_BUFFER_SIZE = 48 * 1024;
typedef struct VU1BuildList
{
u8 isBuilding;
void *offset;
void *kickBuffer;
u32 dmaSize;
u32 dmaSizeAll;
u32 dmaDestination;
} VU1BuildList;
/** Class responsible for managing VU1 micro programs */
class VU1
{
public:
VU1();
~VU1();
static void uploadProgram(int t_dest, u32 *t_start, u32 *t_end);
void createList();
void sendSingleRefList(int t_destAddress, void *t_data, int t_quadSize);
void addListBeginning();
void continueList();
void addReferenceList(u32 t_offset, void *t_data, u32 t_size, u8 t_useTops);
void addFloat(float v);
void add32(u32 v);
void add64(u64 v);
void add128(u64 v1, u64 v2);
void addListEnding();
void addStartProgram();
void addContinueProgram();
void sendList();
void addDoubleBufferSetting();
void addFlush();
private:
u8 isDoubleBufferSet;
void checkDataAlignment(void *data);
VU1BuildList buildList;
char dmaBuffer1[VIF_BUFFER_SIZE] __attribute__((aligned(16)));
char dmaBuffer2[VIF_BUFFER_SIZE] __attribute__((aligned(16)));
void *currentBuffer;
u32 switchBuffer;
static u32 countProgramSize(u32 *t_start, u32 *t_end);
void checkList();
inline s32 AddUnpack(int format, int addr, int num, int usetops = 0, int nosign = 1, int masking = 0)
{
return (s32)((0x60 << 24) + (format << 24) + (masking << 28) + (usetops << 15) +
(nosign << 14) + (num << 16) + addr);
}
};
#define DMA_REF_TAG(ADDR, COUNT) ((((unsigned long)ADDR) << 32) | (0x3 << 28) | COUNT)
#define DMA_CNT_TAG(COUNT) (((unsigned long)(0x1) << 28) | COUNT)
#define DMA_END_TAG(COUNT) (((unsigned long)(0x7) << 28) | COUNT)
#define VIF_NOP 0x00
#define VIF_STCYL 0x01
#define VIF_OFFSET 0x02
#define VIF_BASE 0x03
#define VIF_FLUSH 0x11
#define VIF_MSCAL 0x14
#define VIF_MSCNT 0x17
#define VIF_MPG 0x4A
#define V4_32 0xC
#define VIF_UNPACK 0x60
#define U128(n) ((u128)(n))
#define VIF_UNPACK_V4_32 (VIF_UNPACK | V4_32)
#define VIF_CODE(CMD, NUM, IMMEDIATE) ((((unsigned int)(CMD)) << 24) | \
(((unsigned int)(NUM)) << 16) | \
((unsigned int)(IMMEDIATE)))
#define GS_PRIM(PRIM, IIP, TME, FGE, ABE, AA1, FST, CTXT, FIX) U128((FIX << 10) | (CTXT << 9) | (FST << 8) | (AA1 << 7) | (ABE << 6) | (FGE << 5) | (TME << 4) | (IIP << 3) | (PRIM))
#define GS_GIFTAG(NLOOP, EOP, PRE, PRIM, FLG, NREG) (((u64)(NREG) << 60) | ((u64)(FLG) << 58) | ((u64)(PRIM) << 47) | ((u64)(PRE) << 46) | (EOP << 15) | (NLOOP << 0))
#define VU1_DMA_CHAN_TIMEOUT -1
#define GS_GIFTAG_PACKED 0
#endif