moved from h4570/tyra
This commit is contained in:
@@ -0,0 +1,346 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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/*
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* NOTICE: Based on
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* https://github.com/mrqo/rw_parse/blob/master/rw_utils/rw_utils.cpp
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* rw_utils.cpp Written by Marek Iwaniuk (c).
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* Dff structure documentation http://www.chronetal.co.uk/gta/index.php?page=dff
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* Created on 02/04/2017 (MM/DD/YYYY)
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*/
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#include "../include/loaders/dff_loader.hpp"
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#include "../include/utils/debug.hpp"
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#include "../include/utils/math.hpp"
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#include "../include/utils/string.hpp"
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#include <cstring>
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// ----
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// Constructors/Destructors
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// ----
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DffLoader::DffLoader() {}
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DffLoader::~DffLoader() {}
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// ----
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// Methods
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// ----
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void DffLoader::load(RwClump &o_clump, char *t_filename, float t_scale)
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{
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PRINT_LOG("Loading dff file");
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FILE *file = fopen(t_filename, "rb");
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if (file == NULL)
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PRINT_ERR("Failed to load .obj file!");
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fseek(file, 0L, SEEK_END);
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long fileSize = ftell(file);
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u8 *data = new u8[fileSize];
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rewind(file);
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fread(data, sizeof(u8), fileSize, file);
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fclose(file);
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serialize(o_clump, data, t_scale);
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delete[] data;
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PRINT_LOG("Dff file loaded!");
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}
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void DffLoader::serialize(RwClump &t_clump, u8 *t_data, float t_scale)
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{
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u32 ptrPos = 0;
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readSectionHeader(t_clump, t_data, ptrPos);
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readSectionHeader(t_clump.data, t_data, ptrPos);
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readClumpData(t_clump.data, t_data, ptrPos);
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readSectionHeader(t_clump.frameList, t_data, ptrPos);
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readSectionHeader(t_clump.frameList.data, t_data, ptrPos);
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readFrameListData(t_clump.frameList.data, t_data, ptrPos);
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t_clump.frameList.extensions = new RwFrameListExtension[t_clump.frameList.data.frameCount];
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for (u32 i = 0; i < t_clump.frameList.data.frameCount; i++)
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{
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readSectionHeader(t_clump.frameList.extensions[i], t_data, ptrPos);
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ptrPos += t_clump.frameList.extensions[i].sectionSize;
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}
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readSectionHeader(t_clump.geometryList, t_data, ptrPos);
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readSectionHeader(t_clump.geometryList.data, t_data, ptrPos);
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readGeometryListData(t_clump.geometryList.data, t_data, ptrPos);
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t_clump.geometryList.geometries = new RwGeometry[t_clump.geometryList.data.geometryCount];
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printf("Geometries:%d\n", t_clump.geometryList.data.geometryCount);
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for (u32 i = 0; i < t_clump.geometryList.data.geometryCount; i++)
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{
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readSectionHeader(t_clump.geometryList.geometries[i], t_data, ptrPos);
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readSectionHeader(t_clump.geometryList.geometries[i].data, t_data, ptrPos);
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readGeometryData(t_clump.geometryList.geometries[i].data, t_data, ptrPos, t_scale);
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readSectionHeader(t_clump.geometryList.geometries[i].materialList, t_data, ptrPos);
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.data, t_data, ptrPos);
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readMaterialListData(t_clump.geometryList.geometries[i].materialList.data, t_data, ptrPos);
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u32 materialCount = t_clump.geometryList.geometries[i].materialList.data.materialCount;
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printf("Materials:%d\n", materialCount);
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t_clump.geometryList.geometries[i].materialList.materials = new RwMaterial[materialCount];
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for (u32 j = 0; j < materialCount; j++)
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{
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j], t_data, ptrPos);
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j].data, t_data, ptrPos);
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readMaterialData(t_clump.geometryList.geometries[i].materialList.materials[j].data, t_data, ptrPos);
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u32 textureCount = t_clump.geometryList.geometries[i].materialList.materials[j].data.textureCount;
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t_clump.geometryList.geometries[i].materialList.materials[j].textures = new RwTexture[textureCount];
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for (u32 k = 0; k < textureCount; k++)
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{
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k], t_data, ptrPos);
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].data, t_data, ptrPos);
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readTextureData(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].data, t_data, ptrPos);
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].textureName, t_data, ptrPos);
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readStringData(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].textureName, t_data, ptrPos);
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].textureAlphaName, t_data, ptrPos);
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readStringData(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].textureAlphaName, t_data, ptrPos);
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// The content of extension is Sky Mipmap Val
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].extension, t_data, ptrPos);
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ptrPos += t_clump.geometryList.geometries[i].materialList.materials[j].textures[k].extension.sectionSize;
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}
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// Probably always void extension
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readSectionHeader(t_clump.geometryList.geometries[i].materialList.materials[j].extension, t_data, ptrPos);
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ptrPos += t_clump.geometryList.geometries[i].materialList.materials[j].extension.sectionSize;
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}
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// For Bin Mesh aka Material split
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readSectionHeader(t_clump.geometryList.geometries[i].extension, t_data, ptrPos);
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readGeometryExtension(t_clump.geometryList.geometries[i].extension, t_data, ptrPos);
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ptrPos += t_clump.geometryList.geometries[i].extension.sectionSize;
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}
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readSectionHeader(t_clump.atomic, t_data, ptrPos);
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readSectionHeader(t_clump.atomic.data, t_data, ptrPos);
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ptrPos += t_clump.atomic.data.sectionSize;
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}
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void DffLoader::readSectionHeader(RwSectionHeader &t_sh, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_sh.sectionType = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_sh.sectionSize = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_sh.versionNumber = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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}
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// ---
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void DffLoader::readFrameListData(RwFrameListData &t_frd, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_frd.frameCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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printf("Frame count:%d\n", t_frd.frameCount);
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t_frd.frameInformation = new RwFrameListChunk[t_frd.frameCount];
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for (u32 i = 0; i < t_frd.frameCount; i++)
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{
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t_frd.frameInformation[i].rotationalMatrix = new float[t_frd.ROT_MAT_DIM];
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for (u32 j = 0; j < t_frd.ROT_MAT_DIM; j++)
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t_frd.frameInformation[i].rotationalMatrix[j] = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_frd.frameInformation[i].coordinatesOffsetX = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_frd.frameInformation[i].coordinatesOffsetY = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_frd.frameInformation[i].coordinatesOffsetZ = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_frd.frameInformation[i]
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.parentFrame = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_frd.frameInformation[i].unk1 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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}
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}
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void DffLoader::readClumpData(RwClumpData &t_cd, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_cd.objectCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_cd.unk1 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_cd.unk2 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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}
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void DffLoader::readGeometryListData(RwGeometryListData &t_gld, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_gld.geometryCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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}
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void DffLoader::readGeometryExtension(RwGeometryExtension &t_ge, u8 *t_buffer, u32 &t_ptrPos)
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{
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for (u8 i = 0; i < 3; i++)
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t_ptrPos += sizeof(u32);
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t_ge.materialSplit.header.triangleStrip = readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_ge.materialSplit.header.splitCount = readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_ge.materialSplit.header.faceCount = readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_ge.materialSplit.splitInformation = new RwGeometryListInfoChunk[t_ge.materialSplit.header.splitCount];
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for (u32 i = 0; i < t_ge.materialSplit.header.splitCount; i++)
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{
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t_ge.materialSplit.splitInformation[i].faceIndex = readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_ge.materialSplit.splitInformation[i].materialIndex = readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_ge.materialSplit.splitInformation[i].vertexInformation = new RwGeometryListVertexInfoChunk[t_ge.materialSplit.splitInformation[i].faceIndex];
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for (u32 j = 0; j < t_ge.materialSplit.splitInformation[i].faceIndex; j++)
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t_ge.materialSplit.splitInformation[i].vertexInformation[j].vertex1 = readDwordFromArrayLE(t_buffer, t_ptrPos);
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}
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}
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void DffLoader::readGeometryData(RwGeometryData &t_gd, u8 *t_buffer, u32 &t_ptrPos, float t_scale)
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{
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t_gd.dataHeader.flags = readWordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.dataHeader.unk1 = readWordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.dataHeader.triangleCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.dataHeader.vertexCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.dataHeader.morphTargetCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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if (false)
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{ // version equals 4099 according to old documentation, disabled as for now
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t_gd.lightingHeader.ambient = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.lightingHeader.diffuse = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.lightingHeader.specular = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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}
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if (t_gd.dataHeader.flags & rwOBJECT_VERTEX_PRELIT)
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{
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t_gd.colorInformation = new RwGeometryDataColorInformationChunk[t_gd.dataHeader.vertexCount];
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for (u32 i = 0; i < t_gd.dataHeader.vertexCount; i++)
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{
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t_gd.colorInformation[i].red = readByteFromArrayLE(t_buffer, t_ptrPos);
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t_gd.colorInformation[i].green = readByteFromArrayLE(t_buffer, t_ptrPos);
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t_gd.colorInformation[i].blue = readByteFromArrayLE(t_buffer, t_ptrPos);
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t_gd.colorInformation[i].alpha = readByteFromArrayLE(t_buffer, t_ptrPos);
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}
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}
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if (t_gd.dataHeader.flags & rwOBJECT_VERTEX_TEXTURED)
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{
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t_gd.textureMappingInformation = new RwGeometryDataTextureMappingInformationChunk[t_gd.dataHeader.vertexCount];
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for (u32 i = 0; i < t_gd.dataHeader.vertexCount; i++)
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{
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t_gd.textureMappingInformation[i].u = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_gd.textureMappingInformation[i].v = readFloatFromArrayLE(t_buffer, t_ptrPos);
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}
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}
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t_gd.faceInformation = new RwGeometryDataFaceInformation[t_gd.dataHeader.triangleCount];
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for (u32 i = 0; i < t_gd.dataHeader.triangleCount; i++)
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{
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t_gd.faceInformation[i].vertex2 = readWordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.faceInformation[i].vertex1 = readWordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.faceInformation[i].flags = readWordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.faceInformation[i].vertex3 = readWordFromArrayLE(t_buffer, t_ptrPos);
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}
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t_gd.nonameInfo.boundingSphereX = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_gd.nonameInfo.boundingSphereY = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_gd.nonameInfo.boundingSphereZ = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_gd.nonameInfo.boundingSphereR = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_gd.nonameInfo.hasPosition = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.nonameInfo.hasNormals = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_gd.vertexInformation = new Vector3[t_gd.dataHeader.vertexCount];
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for (u32 i = 0; i < t_gd.dataHeader.vertexCount; i++)
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{
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t_gd.vertexInformation[i].x = readFloatFromArrayLE(t_buffer, t_ptrPos) * t_scale;
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t_gd.vertexInformation[i].y = readFloatFromArrayLE(t_buffer, t_ptrPos) * t_scale;
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t_gd.vertexInformation[i].z = readFloatFromArrayLE(t_buffer, t_ptrPos) * t_scale;
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}
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if (t_gd.dataHeader.flags & rwOBJECT_VERTEX_NORMALS)
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{
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t_gd.normalInformation = new Vector3[t_gd.dataHeader.vertexCount];
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for (u32 i = 0; i < t_gd.dataHeader.vertexCount; i++)
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{
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t_gd.normalInformation[i].x = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_gd.normalInformation[i].y = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_gd.normalInformation[i].z = readFloatFromArrayLE(t_buffer, t_ptrPos);
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}
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}
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}
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void DffLoader::readMaterialListData(RwMaterialListData &t_mld, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_mld.materialCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_mld.arrayOfUnks = new u32[t_mld.materialCount];
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for (u32 i = 0; i < t_mld.materialCount; i++)
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{
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t_mld.arrayOfUnks[i] = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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}
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}
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void DffLoader::readMaterialData(RwMaterialData &t_md, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_md.unk1 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_md.R = readByteFromArrayLE(t_buffer, t_ptrPos);
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t_md.G = readByteFromArrayLE(t_buffer, t_ptrPos);
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t_md.B = readByteFromArrayLE(t_buffer, t_ptrPos);
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t_md.A = readByteFromArrayLE(t_buffer, t_ptrPos);
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t_md.unk2 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_md.textureCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
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t_md.unkPosX = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_md.unkPosY = readFloatFromArrayLE(t_buffer, t_ptrPos);
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t_md.unkPosZ = readFloatFromArrayLE(t_buffer, t_ptrPos);
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}
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void DffLoader::readTextureData(RwTextureData &t_td, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_td.textureFilterModeFlags = readWordFromArrayLE(t_buffer, t_ptrPos);
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t_td.unk = readWordFromArrayLE(t_buffer, t_ptrPos);
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}
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void DffLoader::readStringData(RwString &t_s, u8 *t_buffer, u32 &t_ptrPos)
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{
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t_s.text = readString(t_buffer, t_ptrPos, t_s.sectionSize);
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}
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// ---
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u8 DffLoader::readByteFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
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{
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return t_buffer[t_ptrPos++];
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}
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u16 DffLoader::readWordFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
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{
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u16 res = (t_buffer[t_ptrPos + 1] << 8) + (t_buffer[t_ptrPos]);
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t_ptrPos += sizeof(u16);
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return res;
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}
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u32 DffLoader::readDwordFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
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{
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u32 res = (t_buffer[t_ptrPos + 3] << 24) + (t_buffer[t_ptrPos + 2] << 16) + (t_buffer[t_ptrPos + 1] << 8) + (t_buffer[t_ptrPos]);
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t_ptrPos += sizeof(u32);
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return res;
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}
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float DffLoader::readFloatFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
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{
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float res;
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memcpy(&res, t_buffer + t_ptrPos, sizeof(float));
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t_ptrPos += sizeof(float);
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return res;
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}
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u8 *DffLoader::readData(u8 *t_buffer, u32 &t_ptrPos, u32 t_dataSize)
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{
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u8 *arr = new u8[t_dataSize];
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for (u32 i = 0; i < t_dataSize; ++i)
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arr[i] = t_buffer[i + t_ptrPos];
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t_ptrPos += t_dataSize;
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return arr;
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}
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char *DffLoader::readString(u8 *t_buffer, u32 &t_ptrPos, u32 t_dataSize)
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{
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u32 strLength = String::getLength((char *)&t_buffer[t_ptrPos]);
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char *result = new char[strLength + 1];
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for (u32 i = 0; i < strLength; i++)
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result[i] = (char)t_buffer[t_ptrPos + i];
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result[strLength] = '\0';
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t_ptrPos += t_dataSize;
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return result;
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}
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Reference in New Issue
Block a user