fixed floors sample

This commit is contained in:
Sandro Sobczyński
2020-11-12 19:09:57 +01:00
parent fb0df1537e
commit 6c82beb383
2 changed files with 5 additions and 5 deletions
+1
View File
@@ -11,6 +11,7 @@ EE_OBJS = \
../../engine/models/mesh_texture.o \
../../engine/modules/audio.o \
../../engine/modules/camera_base.o \
../../engine/modules/file_service.o \
../../engine/modules/gif_sender.o \
../../engine/modules/light.o \
../../engine/modules/pad.o \
+4 -5
View File
@@ -31,11 +31,10 @@ Floors::~Floors() {}
void Floors::onInit()
{
engine->renderer->setCameraDefinitions(&camera.worldView, &camera.unitCirclePosition, camera.planes);
engine->audio.init(1);
engine->audio.addListener(this);
engine->audio.addSongListener(this);
engine->audio.loadSong("NF-CHILL.WAV");
engine->audio.setVolume(100);
engine->audio.play();
engine->audio.setSongVolume(100);
engine->audio.playSong();
texRepo = engine->renderer->getTextureRepository();
texRepo->addByMesh("warrior/", player.mesh);
texRepo->addByMesh("floor/", floorManager.floors[0].mesh);
@@ -52,7 +51,7 @@ void Floors::onUpdate()
camera.update(engine->pad, player.mesh);
floorManager.update(player);
player.update(engine->pad, camera, floorManager);
engine->renderer->draw(player.mesh);
// engine->renderer->draw(player.mesh);
for (u8 i = 0; i < FLOORS_COUNT; i++)
engine->renderer->drawByPath3(floorManager.floors[i].mesh, lightManager.bulbs, lightManager.bulbsCount);
}