refactored texturelink, loadFrom(), mesh color
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@@ -15,10 +15,11 @@
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struct TextureLink
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{
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/** Mesh id or sprite id */
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u32 meshOrSpriteId;
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/** Mesh material id or 0 if is sprite */
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u32 materialId;
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/**
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* For 3D: Mesh material id.
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* For 2D: Sprite id.
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*/
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u32 id;
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};
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#endif
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