refactored texturelink, loadFrom(), mesh color
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@@ -82,18 +82,9 @@ void Texture::setWrapSettings(const WrapSettings t_horizontal, const WrapSetting
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wrapSettings.vertical = t_vertical;
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}
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void Texture::addLink(const u32 &t_meshId, const u32 &t_materialId)
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void Texture::addLink(const u32 &t_id)
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{
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TextureLink link;
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link.materialId = t_materialId;
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link.meshOrSpriteId = t_meshId;
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texLinks.push_back(link);
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}
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void Texture::addLink(const u32 &t_spriteId)
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{
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TextureLink link;
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link.materialId = 0;
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link.meshOrSpriteId = t_spriteId;
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link.id = t_id;
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texLinks.push_back(link);
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}
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