refactored texturelink, loadFrom(), mesh color
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@@ -105,7 +105,7 @@ void Renderer::changeTexture(Texture *t_tex)
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void Renderer::draw(Sprite &t_sprite)
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{
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Texture *texture = textureRepo.getBySprite(t_sprite.getId());
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Texture *texture = textureRepo.getBySpriteOrMesh(t_sprite.getId());
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texrect_t rect;
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float sizeX, sizeY;
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if (t_sprite.getMode() == MODE_REPEAT)
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@@ -242,17 +242,18 @@ void Renderer::drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
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t_mesh.animate();
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for (u32 i = 0; i < t_mesh.getMaterialsCount(); i++)
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{
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if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
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MeshMaterial *material = &t_mesh.getMaterial(i);
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if (t_mesh.shouldBeFrustumCulled && !material->isInFrustum(renderData.frustumPlanes, t_mesh.position))
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return;
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Texture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
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Texture *tex = textureRepo.getBySpriteOrMesh(material->getId());
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changeTexture(tex);
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gifSender->initPacket(context);
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u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
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u32 vertCount = material->getFacesCount();
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VECTOR *vertices = new VECTOR[vertCount];
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VECTOR *normals = new VECTOR[vertCount];
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VECTOR *coordinates = new VECTOR[vertCount];
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vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
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gifSender->addObject(&renderData, t_mesh, vertCount, vertices, normals, coordinates, t_bulbs, t_bulbsCount, &textureBuffer);
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gifSender->addObject(&renderData, t_mesh, vertCount, vertices, normals, coordinates, t_bulbs, t_bulbsCount, &textureBuffer, &material->color);
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gifSender->sendPacket();
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delete[] vertices;
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delete[] normals;
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@@ -315,16 +316,17 @@ void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
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t_mesh.animate();
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for (u32 i = 0; i < t_mesh.getMaterialsCount(); i++)
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{
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if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
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MeshMaterial *material = &t_mesh.getMaterial(i);
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if (t_mesh.shouldBeFrustumCulled && !material->isInFrustum(renderData.frustumPlanes, t_mesh.position))
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return;
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u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
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u32 vertCount = material->getFacesCount();
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VECTOR vertices[vertCount] __attribute__((aligned(16)));
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VECTOR normals[vertCount] __attribute__((aligned(16)));
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VECTOR coordinates[vertCount] __attribute__((aligned(16)));
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Texture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
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Texture *tex = textureRepo.getBySpriteOrMesh(material->getId());
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changeTexture(tex);
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vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, rotatedCamera);
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vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
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vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer, &material->color);
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}
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}
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