diff --git a/src/samples/ari/ari.cpp b/src/samples/ari/ari.cpp index 778b8a8..40d7b8b 100644 --- a/src/samples/ari/ari.cpp +++ b/src/samples/ari/ari.cpp @@ -78,7 +78,7 @@ void Ari::onInit() texRepo->addByMesh("sunnyisl/", islandAddons); texRepo->addByMesh("skybox/", skybox); texRepo->addByMesh("ari/", player.mesh); - engine->audio.playSong(); + // engine->audio.playSong(); } void Ari::initBulb() diff --git a/src/samples/ari/main.cpp b/src/samples/ari/main.cpp index e8bd95a..f76ae54 100644 --- a/src/samples/ari/main.cpp +++ b/src/samples/ari/main.cpp @@ -14,7 +14,7 @@ int main() { Engine engine = Engine(); Ari game = Ari(&engine); - game.engine->init(&game, 40000); + game.engine->init(&game, 128); SleepThread(); return 0; } diff --git a/src/samples/floors/floors.cpp b/src/samples/floors/floors.cpp index 1619e74..c802267 100644 --- a/src/samples/floors/floors.cpp +++ b/src/samples/floors/floors.cpp @@ -53,7 +53,7 @@ void Floors::onUpdate() player.update(engine->pad, camera, floorManager); engine->renderer->draw(player.mesh); for (u8 i = 0; i < FLOORS_COUNT; i++) - engine->renderer->draw(floorManager.floors[i].mesh, lightManager.bulbs, lightManager.bulbsCount); + engine->renderer->drawByPath3(floorManager.floors[i].mesh, lightManager.bulbs, lightManager.bulbsCount); } void Floors::onAudioTick() diff --git a/src/samples/floors/main.cpp b/src/samples/floors/main.cpp index fcbf784..f051c73 100644 --- a/src/samples/floors/main.cpp +++ b/src/samples/floors/main.cpp @@ -14,7 +14,7 @@ int main() { Engine engine = Engine(); Floors game = Floors(&engine); - game.engine->init(&game, 40000); + game.engine->init(&game, 128); SleepThread(); return 0; }